VOGONS

Common searches


Search results

Display options

Re: dgVodooo 2.7.x and related WIP versions (2)

Same black screen :| Audio is working. That bug was about 3D rendering, just look at Sam's dress how it's rendered. The game itself however works fine for me on my Intel UHD 530 + D3D12 (1280x1024). The driver version is 27.20.100.9466, from 2021.03.30. Will test with shiny new 99.55......for me …

Re: dgVodooo 2.7.x and related WIP versions (2)

D3D11: more smooth frametime, less FPS and NO errors on exit. D3D12: frametime spikes, more FPS, ERRORS on exit: UT2004 Build UT2004_Build_[2005-11-23_16.22] OS: Windows NT 6.2 (Build: 9200) CPU: GenuineIntel PentiumPro-class processor @ 3800 MHz with 2047MB RAM Video: Intel(R) HD Graphics 530 (6) …

Re: dgVodooo 2.7.x and related WIP versions (2)

Will test WIP 80.1 now The same: EXCEPTION_RECORD: (.exr -1) ExceptionAddress: 6e5fe98c (d3d11on12!D3D12TranslationLayer::BatchedContext::ProcessBatchWork+0x00000042) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: …

Re: Emulating EAX on any onboard sound hardware?

in PC Emulation
That's only for DirectSound interface (Thief DS and Deus Ex Invisible War use a very particular configuration where the OpenAL interface is already internally wrapped to DirectSound). Unreal 2 only offers EAX through OpenAL, it's why is a good benchmark for OpenAL+EAX (UT 2004 can do EAX through …

Re: Emulating EAX on any onboard sound hardware?

in PC Emulation
As expected not working (audio dropping with incendiary shotgun ammos) in Unreal 2 where EFXEAX is working (no audio dropping) X-Fi Titanium with Unreal 2 forced in "native" OpenAL mode (bypassing the "System Driver" aka DirectSound wrapping -> UseDefaultDriver=False).

Page 1 of 72