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Re: dgVoodoo 2.6.x and related WIP versions

Thanks to everybody for the reports! I'm being busy nowadays and visit Vogons rarely due to that. I didn't even release those few fixes I made meanwhile. I think I'll hold a bugfixing-day or sg like that to release a new incremental update for 2.6.x. :) How is the situation over there in HU about …

Re: Unreal A3D?

in Windows
I love DSOAL, but those builds are almost a year out of date. They're perfectly working. And you can always rename the new OpenAL Soft 1.20.1 32 bit DLL to "dsoal-aldrv.dll" You can even try other OpenAL implementations! Just rename them. The DSOAL DLL is too like a year out of date. The dsound.dll …

Re: Unreal A3D?

in Windows
Say goodbye to A3D and go DSOAL ;) Binaries: http://vaporeon.io/hosted/dsoal-builds/ I love DSOAL, but those builds are almost a year out of date. They're perfectly working. And you can always rename the new OpenAL Soft 1.20.1 32 bit DLL to "dsoal-aldrv.dll" You can even try other OpenAL …

Re: Unreal A3D?

in Windows
As general case the game main exe folder. Configure the ini as you wish (if you know what you're doing of course) DSOAL is a DirectSound to OpenAL (virtual device) wrapper capable of re-enabling the EAX extensions (1,2,3). So choose DirecSound (3D) as sound interface in the game. There is a similar …

Re: dgVoodoo 2.6.x and related WIP versions

? VSync=60 FPS on a 60 Hz (virtual) monitor or below (emulating or not the "OpenGL double/triple buffering") with no tearing. VSync is about the frame queue management in relation with the monitor refresh rate, it's NOT an "FPS limiter" nor an "FPS pacer" (but you can use it as a limiter). dgVoodoo2 …

Re: dgVoodoo 2.6.x and related WIP versions

Enable "Fast Video Memory Access" in the DirectX tab ;) VSync for me is working perfectly with NO modification. Remember that the correct directory for the profile is the "BIN" one. I was already messing around with the settings. If you select D3d and throw DDraw.dll and D3DImm.dll in the bin …

Re: dgVoodoo 2.6.x and related WIP versions

DX12? You know it's a massive request and.....DX12 / Vulkan are NOT good for "general purpose" applications (see how many problems has the DX12 path of Unreal Engine 4.x in Borderlands 3 for example) 'cause you CAN'T write a "good" VRAM/Graphic Memory general purpose" component in DX12. Really, you …

Re: dgVoodoo 2.6.x and related WIP versions

FPS limiter's been a requested feature for a long while… One day I may implement it. Add pls triple buffering to v-sync... And you can add DX12 mode¿ "Triple Buffering" (forcing) is OpenGL-only feature, in DirectX you can "emulate" that behaviour with a custom management of the frames queue but the …

Re: dgVoodoo 2.6.x and related WIP versions

I have a little suggestion : Add FPS Limiter, i find out some games behave more nicely on low fps values. For example Necrodome if Locked at 30 or less FPS suddenly start to support mouse =O Use Vsync feature, actually is a limiter in dgVoodoo2. Custom refresh rate/resolution -> limiter to whatever …

Re: ATI Radeon tech demos

With NV hardware (my 1050 Ti) I got the same results using dgVoodoo2! Water is not missing, the shader has some problems with the camera angle going from -45° to -90° (normal mapping issues?) So another case of dgVoodoo2 not well working with AMD hardware/software 😒

Re: ATI Radeon tech demos

For me "The Project" is running with the lastest Catalyst (19.11.3) and a Radeon RX 570, but there are black/missing textures. No luck with dgVoodoo2 (it's running but what a mess and 3DC normal maps compression is not supported). It's a SM 3.0 DX9 class application by default (you can force lower …

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