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Re: Mechwarrior 2

in DOS
Related: A comprehensive guide to install and play MechWarrior 2 on new versions on Windows.

Timeshift with D3D12

in Timeshift + D3D12 I simply don't have the menu 2D elements (the entries of the menu). No problem in D3D11 (but maybe there's a problem with the barrel explosions) System with Win11 24H2 + Arc A380 and lastest drivers. https://i.postimg.cc/05LvP2SX/Time-Shift-2024-12-29-19-59-37-442.jpg Loading …

Re: Halo Custom Edition with mods

Pure multiplayer because you need Refined :D ( https://www.proxeninc.net/Halo/Refined/ ) https://www.proxeninc.net/Halo/Refined/V4Beta%20Download/halo_refined_custom_edition_en_v4beta2.7z Just unpack in "maps" and overwrite. The segmentation fault error for me is only in D3D12 and when I load a map. …

Re: dgVodooo 2.8.x and related WIP versions

Intel (A380+lastest drivers suite on Win24H2)+D3D12 -> crash in Halo Custom Edition 1.10 + CEnshine + Chimera No problem in D3D11 ..... + *CEnshine are just XBox-correct shaders package: https://github.com/Sledmine/censhine (just backup EffectCollection_ps_2_0.enc ): they have some problems with …

Re: Emulating EAX on any onboard sound hardware?

in PC Emulation
4.1 and 5.1 with LFE as a separated stream from the game or created from other channels filtering? The problem is how that ".1" is obtained: the game can output the LFE or the game can output the main 4/5 speaker and then the software or the hardware create the .1. Of course the latter solution has …

Re: dgVodooo 2.8.x and related WIP versions

*CEnshine are just XBox-correct shaders package: https://github.com/Sledmine/censhine (just backup EffectCollection_ps_2_0.enc ): they have some problems with Intel d3d9 driver so you must use dgVoodoo2 or DXVK to avoid those issues *Chimera is an engine-level mod: https://github.com/SnowyMouse/ …

Re: Emulating EAX on any onboard sound hardware?

in PC Emulation
Big satsun lurker here! :D That's positional sound via multichannel audio, spatialization is a bit different, it does more than mimicking 5.1/7.1 surround! Having 2 ears the best solution to spatialization is the HRTF, but not mimicking what a multichannel setup gave us back in the "home theater" …

Re: Emulating EAX on any onboard sound hardware?

in PC Emulation
I never had luck with DSOAL, i tried it with Far Cry 2 (because X-fi + Creative Alchemy has some issues on my system with this game) and sound just doesn't feel right, its too "tiny" like there is no bass at all. OpenAL Soft doesn't use LFE because it's (and it was never) intended for *films* and …

Re: Emulating EAX on any onboard sound hardware?

in PC Emulation
So how much does DirectSound3D do by its its own on XP without Creative's extra processing? If you have surround setup, which if I understand correctly, is how it was initially designed to work with (correct me if I'm wrong), does it do anything more than balance on which speakers it emits the …

Re: Emulating EAX on any onboard sound hardware?

in PC Emulation
Yes, you trade spatial accuracy for quality because of positional processing. Just think about Creative way to "suggest" up/down (I don't remember the name of the option but you can find it in CMSS 3D setup, like "elevation" or something) If you want quality just use stereo with no HRTF or 5.1/.7.1 …

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