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Re: dgVoodoo 2.7.x and related WIP versions

Good news, Dege! Radeon does NOT have the white texture issue in Aquamark and D3D12 PLUS the performance is stellar! So the problem is tied to D3D11! RX 570: Original D3D9 https://i.postimg.cc/KzmysC68/D3D9.jpg D3D11 (B3D9 trick) https://i.postimg.cc/W4vRhQbw/D3D11.jpg D3D12 (B3D9 trick) https://i. …

Re: dgVoodoo 2.7.x and related WIP versions

Your (still needed) "SplinterCell3_1.05_dgVoodoo_patch" got the logo position corrected AND the black screen gone too! LOL! But why? Ah, found a problem with the frametime in D3D12 and VSync! D3D12 (nervous frametime) https://i.postimg.cc/fT4T9sX7/12.jpg D3D11 (perfect stable frametime) https://i. …

Re: indirect sound

in Windows
You can build OpenAL Soft (on which DSOAL is based) with WASAPI support only. I do this way to avoid any possible problem 😁

Re: Wrapping sound with dgVoodoo in the future?

How do you even force surround sound in Unreal 2? I have Creative X-fi Xtreme gamer/win10 and no luck with alchemy.. PS - also what is the best way (i mean game) to test LFE and on which software (soft openal or alchemy?) If you want to "test" it you can simply create a 6 channels wav file: 3rd and …

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