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Re: Hitman Contracts Missing Waterfall Effect

The raindrop effect is achieved by texture coord transformation. The D3D renderer disables the transformation for the time the raindrops are being rendered. I don't know why. The guy on the forum you linked wrote that it only worked for him on a GF MX440. My tip is that, similarly to the buggy impl …

Re: dgVoodoo Splinter Cell Games

HI GUYS i have strange bug ,... The guards Bodies looks not right from far a way or through the sniper ... i do not know if any one has seen it before thank you here is a screen shoot https://imgur.com/a/orhhp Yes, i know. But it's not the wrapper. Its the game engine. I tried some commands some …

Re: dgVoodoo Splinter Cell Games

Hi guys ... i really love this game so i tried something that gave some good results I replaced the ( ETexRenderer.utx) from SC1 with the one from SCPT ... i got stronger light and smoother shadows like the xbox original ... here is Comparison photo https://imgur.com/a/WtyLeA2 i tried to replace …

Re: WIP versions

GTA 4 seems to load and play just fine with d3d9 x64 dll. But dgvodoo logo is not visible and MSAA and resolution forcing options seems not to have any effect or any other setting actually.

Re: WIP versions

Dege wrote: I realized that there is no D3D9 without sm2.0, so I decided to implement it. 😀 Next SM3.0 : One small step for you, a big feature to us. 😀 3dmark 2003 now runs all game tests. I've seen some big FPS drops randomly.

Re: WIP versions

New WIP: ========================= WIP52: ========================= - 3DMark 03 : Test 'Mother Nature' is not available, I guess it needs higher shader versions than 1.x, bu otherwise ok . Something is wrong with the Non-debug version of d3d9.dll in 3dmark 03. It says "Initialization failed" upon …

Re: WIP versions

I found fundamental bugs in D3D9. Don't test anything new with WIP51, those bugs affects many aspect of the rendering. But, I already fixed a lot of things and working on a new version to come up with. Any news Dege about the issues of FC? (I hope now you see them! :D ) Yes, the ground texture now …

Re: dgVoodoo 2 for DirectX 11

lowenz wrote: Far Cry 1 problem has been solved with this -> https://github.com/CookiePLMonster/SilentPatc … FarCry/releases but we can test dege's dll too! Cool. Thanks. This ,the widescreen patch from AG 13 and 4k all max makes the game Unreal. 😀

Re: dgVoodoo 2 for DirectX 11

Main reason of dgVoodoo D3D9 is that I wanted to expose D3D8.1-level through D3D9 once most of the needed code was already implemented. So to understand this better: D3D8.dll will go into the game folder. From there it will go through d3d11 or d3d9 depending what i select in the main page config …

Re: dgVoodoo 2 for DirectX 11

Myloch wrote: DosFreak wrote: Anyone have an issue with starting a new thread with the next release? This. And please use separate topics for game specific issues, I'm sick of seeing tons of posts about Splinter cell series lighting issues. 😠 You sir, are a hater.

Re: dgVoodoo 2 for DirectX 11

Seems ok to me: https://i.postimg.cc/KKtVQ1sn/SPLINTERCELL3-2018-10-13-11-41-16-01.png https://i.postimg.cc/mPvJQYVL/SPLINTERCELL3-2018-10-13-11-41-43-70.png Although D3D9 is good news i've would loved SCPT ligting issue to be workedaround. :) Also for other DX6-8 titles before moving on. (modding …

Re: dgVoodoo 2 for DirectX 11

Far Cry and Chaos Theory through dgVoodoo: https://i.postimg.cc/r0tDNG8j/FarCry.png https://i.postimg.cc/c6wKKck4/SPLINTERCELL3.png :D WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIT................................................................................................... Hmm . Post a pic with …

Re: dgVoodoo 2 for DirectX 11

I'm testing Unreal in D3D wrapped to D3D11 by DGV2 on an i3 8300 and I must say tath the CPU is really important, more than the GPU actually (a 750 Ti beats a 1050 Ti thanks to the quad core vs dual core+hyperthreading). A D3D11 wrapper is available here : http://kentie.net/article/d3d11drv/index. …

Re: dgVoodoo 2 for DirectX 11

Dege, you may also consider how to make dgVoodoo2 not to advertise itself as virus threat. I think the way that you coded dgvoodoo2 make it susceptible of virus threat from heuristic scanners point of view, similar to most EXE packers and self-modifying codes. Today's signature-less scanners are …

Re: dgVoodoo Splinter Cell Games

Ok, thanks for your help. that didn't work, but thanks for helping! Edit: By the way, the OG game doesn't need DgVoodoo to have good lighting effects, right? The widescreen patch is enough? Never tried it without dgvoodoo. :) I dont think the widescreen patch can restore shadows back. Dgvoodoo is …

Re: dgVoodoo Splinter Cell Games

Ok, thanks for your help. that didn't work, but thanks for helping! Edit: By the way, the OG game doesn't need DgVoodoo to have good lighting effects, right? The widescreen patch is enough? Never tried it without dgvoodoo. :) I dont think the widescreen patch can restore shadows back. Dgvoodoo is …

Re: dgVoodoo Splinter Cell Games

I really don't know what to do ... don't suppose you have any expertise in the thirteenag widescreen patch? All you need from the widescreen files is: msacm32.dll and the scripts folder. You can try an older versions and see if that works. I remember that some new versions may crash from various …

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