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Re: Welcome to the updated VOGONS

in Milliways
It feels broken to me. What was wrong with the old design? I often used it on mobile Guess I won't be posting for a while, maybe vogons will become more usable in the future. @spiroyster Google has always been using the same color scheme...

Re: Voodoo graphics mod 4 to 8mb

@Anthony DOS 3dfx games came with a "driver" for the Voodoo1 (sometimes also rush and voodoo2) that "communicates" with the card directly. For example GTA 1 or the Glide Tomb Raider version. I dont know if you can "manipulate" any variables in these cases. just cheked both games, and either of them …

Re: Voodoo graphics mod 4 to 8mb

@Anthony DOS 3dfx games came with a "driver" for the Voodoo1 (sometimes also rush and voodoo2) that "communicates" with the card directly. For example GTA 1 or the Glide Tomb Raider version. I dont know if you can "manipulate" any variables in these cases.

Re: VOODOO 2 SLI Memory reporting

Please take a look at Phils voodoo2 scaling review: You can see almost double the performance in SLI compared to a single card in 800x600. For example Forsaken: 93FPS single card, 174FPS SLI (Pentium 3 500MHz) When the Voodoo2 was released it was "future proof". No CPU was fast enough to feed the …

Re: VOODOO 2 SLI Memory reporting

As far as i know the first metal gear solid doesnt use accelerated 3D and why wouldnt urban chaos profit from a SLI setup? It is a direct3d game and has a neat configuration tool. You probably can play in a higher resolution compared to a single cardj 3dfx sli is efficient. Each card does "half" of …

Re: VOODOO 2 SLI Memory reporting

its showing the right amount of ram, its just spiting the ram up into two groups, framebuffer and texture. And adding a second card dose not duble you usable VRam. Its still just 12mb as the data in ram is mirrored across the two cards. It is not mirrored. Each card does half of the scanlines on …

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