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Re: dgVoodoo 2 for DirectX 11

I installed JK and reproduced the same callstack (without crash). However what I don't understand at all is that JK calls into DirectDraw at that point (blitting), not into D3D. The crashing point you posted is in a SetViewport method with an invalid data pointer. More misty is, that pointer …

Re: dgVoodoo 2 for DirectX 11

You have multiple monitor setup? The same thing happens for me when both monitors are on otherwise its good. It strange. Did one monitor setup solve the problem? It shouldn't be an issue anyway. Could you tell me what is the base address of D3DImm.dll when seeing the crash in the debugger? Maybe I …

Re: dgVoodoo 2 for DirectX 11

Jedi Knight always crashes when I start a new game/load game. First I see the Watermark on the right bottom, then the screen is completely black and JK closes itself without a message. Before some tests I got the "a error occured" window and could start visual studio debugger. It said that there is …

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