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Re: "Best" OPL3 Card

In principle, a good genuine OPL3 card + Wavetable general MIDI daughterboard makes an AWE card unnecessary. In practice, when I tried such a combo with (Audician 32 + Dreamblaster S1) I ran into a few compatibility issues that just did not happen with the AWE64. I did not have much time to spend …

Re: Giving windows Vista a second chance

in Milliways
Marketing is a major influence on people. Maybe you could say marketing didn't have a much to do with it as I say, but to say it had nothing to do with it is just hilariously wrong. Relaunching a product with a new name is marketing. No, I am really saying that marketing really had nothing to do …

Re: Giving windows Vista a second chance

in Milliways
Marketing really does not have anything to do with Vista's poor reception. It was a combination of objective issues (due to Microsoft's poor preparation and coordination with other HW/SW vendors) and people's natural tendency to resist major UI changes. Come Windows 7, the first was fixed and the …

Re: AWE64 not working in Rise of the Triad

OK, I finally did install RoTT (albeit version 1.2) and quickly hit the same issue reported by chinny22 on my AWE64 (MPU-401 initialization error, and unable to select AWE32 for music). Edit: scratch what I wrote before. It's actually a bit different. As jesolo found earlier, the sound setup utility …

Re: Are there any good xinput to directinput wrappers?

in PC Emulation
That's a good question. I too would be interested to know. So far I've been deliberately limiting myself only to controllers that have a native hardware switch to toggle between DirectInput and XInput, like the Logitech F series and some of Speedlink's pads, in order to avoid various such issues.

Re: Versions of Mortal Kombat (1) (DOS port)

in DOS
Yes I'm using real hardware - both a 486SX33 and P166MMX. But I didn't realise this was an Ultratech patch - infact at the time of applying it I wasn't aware of the different versions at all. I have the Virgin version, so I guess it either runs faster than the Ultratech version (and thus the patch …

Re: Versions of Mortal Kombat (1) (DOS port)

in DOS
mkpat.zip This is just the patch that updates the first Ultratech release to the final release. It merely extracts a bunch of files, overwriting any existing files you have. One of those files is MK.EXE, so if you had a cracked one, the new one will still have the copy protection. The other key …

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