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Re: Emulating MT-32 on an RPi2

in MT-32 General
https://streamable.com/cnzpbh Playing a few sample MT32 midi files on my RPI4 2gb. If I understand htop's output it seems like it's using maybe 50% of one core for these particular midi files. I think that's plenty of leftover CPU for DOSBOX and whatever else you'd need. That's with Process all …

Re: Emulating MT-32 on an RPi2

in MT-32 General
For Munt on the console only, you can add it to rc.local or create a service file (Debian style sysvinit, openrc, systemd unit file, etc). It's not split into client/server, so if you want to use the qt or X11 interface, you'll need to start it interactively. You can use tools like tmux and logger …

Re: Play midi files with munt?

in MT-32 General
@7F20 Hmm, maybe exactly the unability of aplaymidi to send .syx files was behind the mt32d's option "-e filename : Sysex patch output (.syx file)". Still, I think you take it a bit wrong. Since you have started mt32d, it keeps the internal synth state up to a reset or death. You should be able to …

Re: Quest for Glory Saves Full

Potentially confusing: When using the MOUNT, IMGMOUNT or BOOT commands in DOSBox, your meant to use the HOST OS (Linux in your case) paths and slashes. But with other DOSBox commands, your meant to use back slashes like in regular DOS. Which is why I've never been able to figure out which slash I'm …

Re: Quest for Glory Saves Full

No.... it will NOT create a directory. It will create a file test.txt in a fictitious directory structure, that you where meant to replace with your own. If the directory does not exist it will not create the file. And this has nothing to do with Linux not having a C: drive either. What is your …

Re: Play midi files with munt?

in MT-32 General
Thanks. I think you're right in that Mt32d doesn't have a command line midi player. But the GUI version of Munt is able to play midi files, because I've done it in Windows as I've described above. Since I can't use the GUI version in my setup, I guess I'll just have to use a different program. I …

Re: Quest for Glory Saves Full

It prints "hello" in the console and there is no error, but I don't see the file anywhere. I assume this would create a directory called \dir\to\game in the file location that I mounted as "c:"? Maybe it's because I don't have a real "c" because this is linux.

Re: Play midi files with munt?

in MT-32 General
Ok. I figured out how to do it from windows. There was an older topic here https://www.vogons.org/viewtopic.php?f=29&t=8387 that explains how to use the "Test midi driver" option to instantiate a synth window which is used in conjunction with the "play midi file" window to first load sysex and then …

Re: Quest for Glory Saves Full

Ok. Thanks. I'll try that. I understand folder properties (chown) and all that, but I'm still noob when it comes to implementation. I think I can do it from inside midnight commander. Also, sorry about putting the question in the wrong category! Thanks for moving it. 😀

Re: Play midi files with munt?

in MT-32 General
Its really easy: Open Munt Click on Tools, select "play MIDI file" On the window that pops up, select "add" and find the Midi you want to play. Well, it's not really that easy actually. That only works with midi files that use the built in MT32 sounds as-is , which is basically never the case with …

Re: Play midi files with munt?

in MT-32 General
I'm not sure you can do this with Munt's player but you can with my Midi player (FSMP) More info about how it works: https://www.vogons.org/viewtopic.php?p=676478#p676478 Thanks for that. I'll give that a shot as well. About munt's capabilities, it appears that you can load sysex files. The thing …

Re: Quest for Glory Saves Full

hmmm. that's a thought. although, it's also giving me the same error when I try to save to a subdirectory of the qg1 directory. it should have permission to save there. and it's all inside of my /home folder which should be ok. i think

Play midi files with munt?

in MT-32 General
I want to play the old sierra midi files with munt. I can't figure out how to do it. The old releases of the midi files come with a sysex file and a .mid file, and I just don't know how to make it work. Ideally, I want to play them on my raspberry pi using mt32d, but I can't even get them to play in …

Quest for Glory Saves Full

Sooo, I am just starting back at a run through of the EGA QFG1 (which is from a collection CD copy I got in the 90s) I ran out of save games, but it refuses to save to another location. I tried creating a new directory on the same disk (in a subdirectory of QG1) and I also tried mounting an …

Re: Emulating MT-32 on an RPi2

in MT-32 General
MKT_Gundam wrote on 2020-06-26, 17:56: So the munt works on Raspbian with graphical interface? I'm running things directly from the console to avoid the performance hit of running X11 and it works fine. I assume that it works from X11 as well, but haven't ever tried it. I have done it in Ubuntu …

Re: Emulating MT-32 on an RPi2

in MT-32 General
@gdjacobs Do I have to configure munt to run at startup on the pi? That guide on the retropie forums (that refrences your guide) says to do this: "Configure Munt to start automatically - add line /usr/local/bin/mt32d -i 12& to file /etc/rc.local (above last line containing exit 0). The parameter -i …

Re: DOSBox SVN RPi4 with Dynarec Support

in DOSBox General
If you type: core dynamic while running and it doesn't display an error, then it should be working. thank you :) The Pi's video drivers are still quite bottlenecky... I've noticed. Is the way I installed it the best method in your opinion? If there's some better option, I'd love to hear about it …

DOSBox SVN RPi4 with Dynarec Support

in DOSBox General
I'm wondering if there is any way to tell if I succeeded in compiling for dynarec on the Pi. I followed post 5 here: URL https://www.raspberrypi.org/forums/viewtopic.php?t=245674 Which essentially amounts to getting a fresh install of SVN and then from the folder: ./autogen.sh ./configure --disable- …

Re: VIDEO Patch for pixel-perfect scaling (SDL1)

in DOSBox Patches
At the end, what I'm looking for is explained here https://www.gamasutra.com/blogs/FelipePepe/20150423/241730/No_MSDOS_games_werent_widescreen_Tips_on_correcting_aspect_ratio.php And I've thought that a combination of the upscaling code from the pp patch (with resolution limit removed) and the …

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