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Re: win98SE - Empty/blank taskbar windows

in Milliways
So, still no proper solution for these empty buttons? =) This article tries to explain the reason of the issue. But I can't understand why the default screensavers leave these buttons. The application is already closed, so why explorer can't detect that process of the window does not exist and hide …

Re: Yamaha YMF7x4 Guide

in Marvin \ Sound
1040: support of EAX 2.0 and DirectX 7, the best version for quality MIDI Is it better than with WDM versions of the drivers? Can someone descript the difference or provide a recording of some example, which will show why this version is the best? BTW, it seems that it is possible to port all …

Re: dgVoodoo 2 for DirectX 11

The polygon glitch is strange because I don't think that there is any difference between DX6 and DX7. Is transparency solved with textures with alpha channel or legacy colorkeying? If alphaed textures then DX6 and DX7 should be equivalent but the thrash driver may configure the fixed function …

Re: dgVoodoo 2 for DirectX 11

Yes, if I remember correctly, Glide has pixel center at .5 positions, while DX<=9 has it at .0 (integer). So, if Trash driver accepts TL vertices then applying and offset on x and y with +0.5 should do the trick. Changing texture coordinates is the more complicated way because tex coords are …

Re: dgVoodoo 2 for DirectX 11

Tested latest version of the dgVoodoo with my NFS3 Modern Patch. dx6 renderer + dgvoodo's ddraw.dll has some problems. Download: http://veg.by/files/nfs3/nfs3_modern_patch_dgbeta.7z Problem 1. Run the game, try to minimize it using the Win key. For some reason it can't minimize, but it seems that …

Re: The Wrapper Collection Project

in PC Emulation
I think D3D8 version is free (SwiftShader 2.01) It seems that it is not true. And there is no source code of d3d7 and d3d8 versions of SwiftShader :( It would be very useful for old games, I think. Especially for running in virtual machines. It would be nice to motivate Google to release the sorce …

Re: The Wrapper Collection Project

in PC Emulation
lowenz wrote: SwiftShader too gone Open Source..... http://www.phoronix.com/scan.php?page=news_it … ens-SwiftShader What a pity that Google hadn't released d3d7 and d3d8 wrappers. Old commercial versions of SwiftShader had these ones =(

Re: dgVoodoo 2 for DirectX 11

Why I don't like linking to standard CRT libraries? Because, if you switch to a new version of Visual Studio then you have to supply the new version of the CRT dlls along with your program until they won't be part of the OS. In many cases it is possible to use msvcrt.dll (it is preinstalled even in …

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