Re: Scaling algorithms and their implementations in dgVoodoo
Posted on 2024-06-26, 13:46
If Dege still doesn't want to add foreign code, I'd recommend taking a look at Dolphin's implementation of area sampling (aka pixel mixing, pixel averaging, or area map) for downsampling, specifically lines 190-338 of "Data/Sys/Shaders/default_pre_post_process.glsl"as it also contains links to …