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Re: dgVoodoo 2.6.x and related WIP versions

Hello! found that Z.A.R game d3d version can't work with dgVoodoo it says "Z.A.R. Error 3D hardware NOT found." without it can be played in Direct3D using 800x600x32 resolution mode. Am I missing something?: ZAR_D3D 2020-02-10 01-12-38-01.jpg Resolution forcing, MSAA and AF seem to work too. This …

Re: dgVoodoo 2.6.x and related WIP versions

From the blog: What can you do with the code? Make the move to D3D12 more quickly. Leverage the D3D12 Translation Layer library as-is in your game to port your existing work to D3D12 faster. ???? Why would replacing a DX11 layer with a DX11->12 wrapper be useful? I don't get it. It's basically the …

Re: WIP versions

About DX9 games using POM/parallax map effects on some surfaces (TimeShift, Crysis, Gothic 4: Arcania, etc).....it would be awesome if dgVoodoo2 can force the AF on those surfaces. Normally it's impossible without tweaking the shaders (Crysis got some POM tweaks via mod to enable the AF effective …

Re: WIP versions

Quick question - G-Police crashes if you task switch (so if it loses focus, when you switch back to it it crashes). Can DgVoodoo prevent that at all? Could it hide the task switch from the game, and force the game to keep running as if it had focus? Thanks The only thing I can think of is running …

Re: WIP versions

Oxenfree (x64, DX9) Using WIP58 x64, only renders menus unless anti-aliasing is forced in config file. With anti-aliasing forced, all screen elements use bloom effect, including GUI and message prompts. This does not happen natively. How can that be? It works perfectly for me. Do you get the same …

Re: WIP versions

Edit: Which version am I even supposed to use, x86 or x64, does that depend on the game itself or the OS ? It depends on the game and OS. If you're using a 64-bit OS, and the DX9 game you want to play is also 64-bit, then obviously you'll want to use the x64 DX9 DLL. Otherwise, stick with the …

Re: WIP versions

Oxenfree (x64, DX9) Using WIP58 x64, only renders menus unless anti-aliasing is forced in config file. With anti-aliasing forced, all screen elements use bloom effect, including GUI and message prompts. This does not happen natively.

Re: WIP versions

Ambient occlusion is still messed up in Lego BATMAN: The Official Video Game using WIP58 x86, though to be fair I did report it literally an hour before WIP58 was released.... 🤣

Re: WIP versions

Lego BATMAN: The Official Video Game (DX9) Works wonderfully with WIP57. It actually restores effects, such as bloom and DOF, which no longer work on my Win10 Home v1809 laptop with NVIDIA GTX 1060 Optimus graphics. However, the built-in ambient occlusion seems broken (see attachment), the game …

Re: WIP versions

Could you provide x64 DLLs? You mean x64 version of D3D9? Or maybe all of the DX dlls for purposes like redirecting DX from a virtual machine to their host x64 counterparts? (Like Kjliew does it with Glide in QEmu?) He means providing dgVoodoo 2 D3D9 DLLs compatible with 64-bit games (64-bit …

Re: WIP versions

Shadowrun Returns: Dragonfall - Director's Cut (Steam) Works flawlessly without AA enabled in-game; otherwise, freezes when attempting to load a scene (see attachment) with 2 GB RAM for the virtual 3D card. EDIT: Forcing AA via dgVoodoo2 config file seems to do nothing.

Re: WIP versions

Downwell (Twitch Prime) - Does not launch, no debug info generated by either dgVoodoo2 debug or by game. RimWorld (x64, Steam) - Is not loaded. Legend of Grimrock 1 (GOG) - Shadowing glictches out as more and more game time elapses. (see attachment) Mount & Blade (GOG, DX9) - Character …

Certain OpenAL games not running under Win10 v1809

in Windows
I'm running Windows 10 Home v1809 on an Optimus laptop (NVIDIA 1060 6GB + Intel UHD 630, both with the absolute latest drivers), and have been noticing a strange anomaly on certain OpenAL-based games, namely Alcarys Complex and A Good Snowman Is Hard To Build . Specifically, despite having sound …

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