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Re: Lost Vikings General MIDI port changer

in DOS
I wrote an 8086 asm version which allows you to enter the two digits of the address: https://16-bits.org/etc/lvmusprt.zip Please note that I am new to x86 asm coding, and as such the included code is not the best. EDIT: Can this port have A..F digits in it? If so, I need A..F hex range checking as …

Re: Lost Vikings General MIDI port changer

in DOS
So me and Tempus got this to work with port 336, but we had to hex edit DATA.DAT because LVPORT.EXE can't change the last nybble of the output address. Do you want to change it so that you can? Instead of using a switch case for the 0..9 numbers like you are doing in your program, you could just …

Re: Most beautiful Dos-Games for a 486...what are your favorites?

in DOS
dr_st wrote on 2020-10-28, 07:09: Don't forget The Incredible Machine 2 - a great upgrade to the original. https://www.mobygames.com/images/shots/l/7298-the-incre […] Show full quote Don't forget The Incredible Machine 2 - a great upgrade to the original. Man, I had so much fun with this game! I …

Re: Decoding Roland PCM ROMs

I see. One problem here is that you can't know for sure if the decoded D-50 PCM ROM in the VST is bit-accurate to how D-50 is decoding its encoded ROM in realtime. It's possible that the original D-50 is using tricks to save chip manufacturing costs or to make the decoding faster, while Roland …

Re: Decoding Roland PCM ROMs

I noticed that on line 18, the "32767.0f" part is actually "32787.0f" in MUNT. Try to change it and see if it gets bit accurate now? Though tbh, that kinda looks like a typo in the MUNT code. EDIT: Most likely not a typo! I see the same value in the integer LA32 code too. Also how do you know if …

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