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Re: Quake2 + Acebot for DOSBox (128mb)

I agree, they are both exceptional and the Chaos mod artwork holds up well today. I think the mod Weapons Factory 4.2 will port, but I tried to include the Eraser bot code. The important bot code, including navigation functions, are in p_trail.c. This enhanced file is unavailable to the public, but …

Re: Quake2 + Acebot for DOSBox (128mb)

Your welcome. Was that executable a batch file with AQ2? It was there for convenience since that mod required a lot of testing. If it was the Q2 binary with ChaosDM, then that was for expediency and lack of testing the new binary with the other mods, although it should be fully compatible with them. …

Re: Quake2 + Acebot for DOSBox (128mb)

The makefile can use the dxe3gen tool to dump the functions for a bug report. Without the dxe extension, the functions did not list, and this may have other effects, too. There may even be a way to auto-patch the sys_dos.c file with this method, but I'd have to confirm it; try other parameters in …

Re: Quake2 + Acebot for DOSBox (128mb)

The dprintf function was not updated so that mods port with less modification. I'll work on cleaning the source tree so it can be uploaded, too, but it may take some time. As an aside, it is best to rename the dynamic libraries with the .dxe extension only. Otherwise, given that the dxe3 system is …

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