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Re: Quake2 + Acebot for DOSBox (128mb)

I only test in dosbox which is probably not a good test of the hunk management, but it does also show some slowdown. I'll find the link, but mainly wanted to provide the information and let the experts judge. Also, realloc() wasn't a standardized function until relatively recent (such as in posix) …

Re: Quake2 + Acebot for DOSBox (128mb)

The roguebots would be great, just that single separate directory. It wouldn't involve any other game directories. I also tried intermixing dxe and q2 versions, and it didn't work for me. The other concerns/questions are about the malloc/free and the timing code. These are more questions than …

Re: Quake2 + Acebot for DOSBox (128mb)

Could you think about inclusion of the Rogue bot only? It's an important mod because the bots support an expansion pack with many new gameplay features. It would mirror acebot code that is already included, so it wouldn't require much updating. I also have a couple of other questions about the …

Re: Quake2 + Acebot for DOSBox (128mb)

I attached just the source code without binaries for these modifications. It's acebot for the rogue expansion pack and a modified acebot specific to vanilla q2 deathmatch gameplay. The latter has ctf removed which is not as robust as the 3zb2 bot and is reported to have low compatibility with that …

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