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Re: List of 3D accelerated games that make direct hardware calls

in DOS
(sorry I only got an e-mail today that there were follow ups) 1. Yes, I forgot, it was NASCAR I bundled with the Matrox 2. I also forgot that another contractor dev ported NASCAR I to pre-production V1000 silicon; it was slow hardware because it didn't have DMA. I based the IndyCar II port on his …

Re: List of 3D accelerated games that make direct hardware calls

in DOS
Ha, found this thread by accident, 2 1/2 years after the last post... I'm actually the developer for the Rendition port of IndyCar Racing II and NASCAR Racing 2, in 1996. I know that the 3D hardware access in those games (same code) was extremely low level, I wrote code to manage virtual memory to …

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