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Re: Quake2 + Acebot for DOSBox (128mb)

... CVS setup and grabbed the final development branch of glide3x that was worked on. ... Testing resulted in an approximately 2fps boost in timedemo demo1.dm2 in quake 1 at 640x480 on the P3/V3 combo. Not worth upgrading only for that 1 or 2 fps gain, considering the possibility of something else …

Re: Quake2 + Acebot for DOSBox (128mb)

Mesa3d has a site to browse their commits: http://cgit.freedesktop.org/mesa/mesa/. Under branches, I was looking at these: mesa_5_0_branch; mesa_6_0_branch; mesa_20040127_branch. And these particular commits looked interesting to try, even though probably not worthwhile unless they bring an obvious …

Re: Quake2 + Acebot for DOSBox (128mb)

There was just one type of error among many lines in the glide3x source code. I tried to typecast the pointer as intended, but attached is a patch for verification. That patch is wrong. The intention of the original code is to do pointer math as if the pointer is of the casted type. You want …

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