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Re: Glide 2.x FPS Measurement

in Marvin \ Video
This sounds interesting. Does this work with any version of glide2x.dll? Yes, it only hooks officially documented Glide 2 API functions, so should be independent of the version of glide2x.dll (I've only tested with Voodoo2 "FastVoodoo" drivers and the dgVoodoo wrapper, though). How hard would it be …

Re: Glide 2.x FPS Measurement

in Marvin \ Video
I tested it with a real Voodoo2 today. It works, but on some games that use the lower-left origin coordinate system (as opposed to the top-right origin coordinate system), the overlay appears in the lower left and is flipped vertically. Should be easy to fix, I hope..

Re: Glide 2.x FPS Measurement

in Marvin \ Video
@thp: glide3x version, please? Does the current Glide 2x version work with real Voodoo cards and games? Are there any games that need fixing? Are there any freely available Glide 3 game demos that I could use for testing? Not sure if I will find time, but having a demo game for testing and knowing …

Re: Glide 2.x FPS Measurement

in Marvin \ Video
Maybe start there for fraps: https://web.archive.org/web/20150526181708/http://www.woodmann.com/forum/showthread.php?11023-Case-study-Fraps, and do keyword searches on google to fill in the blanks. My impression was that the people who know how to do it don't want others to have an easier time at …

Re: Glide 2.x FPS Measurement

in Marvin \ Video
Fraps hooks its dll through the windows api rather than replacement, any reason for not taking this approach? No particular reason other that I'm unfamiliar with the Win32 API, and haven't found the Windows equivalent of LD_PRELOAD and dlsym(RTLD_NEXT, ...). Do you have any pointers what the …

Glide 2.x FPS Measurement

in Marvin \ Video
In a different forum, the question came up if it's possible to measure FPS for Glide API games (like Fraps does for OpenGL and Direct3D games). Here's my take on the challenge (please let me know if there's already such a tool :)), it provides a drop-in glide2x.dll and will forward all Glide calls …

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