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Re: Windows 95 - memory leaks? Memory issues

yeah, have to concur with win95 really feeling at home on those expensive pentiums of its day, i don't see the argument for running it on most 486s and certainly not 386 machines. all the software that came out for it clearly targeted pentiums from the beginning, so if you didn't need that new …

Re: The Joy of MMX

Things that would give it a lease of life would be UDMA support, SDRAM memory and not having the restriction of 64 MB cacheability limit found on most Intel 430 chipsets. At least it would be competitive with earlier P6-based CPUs but not with later iterations such as PII-400. no, pii 233 would …

Re: The Joy of MMX

pentium MMX was intel's attempt to sell the p5 architecture for another year with overhyped MMX marketing, IMO. a p200mmx with SDRAM and all bells and whistles bought as "high-end" in early 1997 probably aged out the fastest compared to any other similarily priced setup of its day. tillamook is …

Re: Windows 95 - memory leaks? Memory issues

Thanks for the info! I wasn't aware of this back in the day but my PC at the time probably didn't have a "large" amount of RAM. I checked and I initially only had 8MB in the machine I put Windows 95 on! according to this source, it's an issue with >48mb. this still would fall into the win95 era …

Re: General doubt on PC games that use CD audio

It has something to do with how more primitive operating systems dealt with concurrent activity, I think. Having your floppy or CD-drive accessed would hose anything else a system running DOS or Windows 9x was doing and I think the amount of creative work-arounds from the game developers themselves …

Re: General doubt on PC games that use CD audio

the issue isn't that audio pauses upon track changes, where obviously there will always be a seek time with optical media, it's that PC games grind to a halt for a second or two. a CD drive playing audio should not affect the game at all. this really seems like a legacy PC cruft issue that reminds …

Re: General doubt on PC games that use CD audio

always noticed that as well, but it's not something that ever seemed to be much discussed. just looked around a bit and found this: https://forum.winehq.org/viewtopic.php?p=21450 the mentioned MCI_STOP command is explained here: https://learn.microsoft.com/en-us/windows/win32/multimedia/mci-stop …

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