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Re: Half-Life WON 1.0.1.6 Pause Menu Issue

in Windows
Regarding Steam version issues - is there a way to delete saved game from GUI? Also 3D sound support is missing. It can be added back with MetaHook plugin MetaAudio , which shouldn't be used online because MetaHook is a gateway to modify engine operation at runtime, which again, is against rules. If …

Re: Half-Life WON 1.0.1.6 Pause Menu Issue

in Windows
Though changing the FPS limit can also prevent scientists/player from getting hurt, or simply standing at the different spot inside the elevator. While the NPC twitching a lot while the elevator is moving seems like a consistent occurrence, them being killed isn't, even with the same settings. It …

Re: Half-Life WON 1.0.1.6 Pause Menu Issue

in Windows
Physics got wonkier with later patches to the engine, Blue-Shift elevator glitch doesn't occur in the original release of the game. It happens if you use Blue-Shift: Unlocked, the installer that takes your old Blue-Shift installation and coverts it to a mod for Half-Life version 1.1.1.0 and later. …

Re: Half-Life WON 1.0.1.6 Pause Menu Issue

in Windows
Valve never fixed unstable physics, did they? Surprisingly, they supposedly fixed the NPC turn rate bug 2 decades after original release. The thing when scientists just explode in the elevator in Blue-Shift is still hilarious. Illegal engine fixes that AFAIK, but I wonder if the bad Russians fixed …

Re: Half-Life WON 1.0.1.6 Pause Menu Issue

in Windows
Just tested on Windows 7 on my desktop PC and the same thing, even with desktop composition disabled. So it's not something that changed in Windows in the recent years I suppose. That other Windows 8.1 system where it worked has an AMD card, though now on Win10 (and different drivers) there is the …

Re: Half-Life WON 1.0.1.6 Pause Menu Issue

in Windows
Despite WON version being weird with how it's put together, this strikes me as a bug in Windows 10. The game does call a function to hide the gameplay window and it's like Windows doesn't handle it entirely since it's still glued to the screen, and the fact that it's in full screen mode doesn't help …

Re: Documenting WIN32 API incompatibilities Win9X/ME -> Win2K/XP

in Windows
The most notorious example is the GDI32 BitBlt(). Many Win9x era games simply failed because the API returned value changed from "number of lines blt'ed" to boolean "TRUE/FALSE". True, but the function was always declared as BOOL BitBlt (...) in the SDK. In Windows NT 4.0, it also returns either 1 …

Re: Half-Life WON 1.0.1.6 Pause Menu Issue

in Windows
It probably can't be fixed without modifying the code dealing with menus and transitions between game and menu windows. The menus are contained in separate GDI rendered windows (each submenu actually shows new window above the previous one) with some DirectDraw bits slapped in between. You're not …

Re: 8 Ball Pool @ miniclip.com - enormous memory usage

in Milliways
I think the minimum is Firefox 52 or any other web browser with WebAssembly support. Some Firefox browsers require manually enabling javascript.options.wasm on the about:config page to turn on support for that feature. It's a sloppy game. One would hope they'd polish it before throwing out the Flash …

8 Ball Pool @ miniclip.com - enormous memory usage

in Milliways
Why does that kind of game waste more than a gigabyte of RAM? There are games that render big worlds and don't waste half of that. And here we have a game that only renders a table with a bunch of balls on it with some physics added into a mix. There used to be a Flash version, which they removed at …

Re: Best/fastest/ultimate Hardware for Windows XP gaming

in Windows
EAX didn't work for me on Doom 3 until I used the original retail XP drivers. You may need an older version? I don't know, I don't have the card. Was merely asking for information. That said, XP is just another OS as far as I'm concerned and I won't be investing in hardware just to get some XP …

Re: Best/fastest/ultimate Hardware for Windows XP gaming

in Windows
For EAX support, I'm using a Sound Blaster X-Fi Go! Pro USB (it supports hardware-accelerated EAX up to 5.0) Is EAX supported via OpenAL for games such as original DOOM 3 or Quake 4? Edit: Asking because I didn't find ct_oal.dll in the driver installer unless it's packed in some .cab I didn't …

Re: Half-Life 1280x1024 in D3D

in Windows
I don't have the retail Gunman Chronicles at my disposal. Theoretically, you might be able to get it to work by copying rewolf folder from Gunman folder to Half-Life folder, then play it as Half-Life mod.

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