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Re: dgVoodoo 2 for DirectX 11

Tested WIP version. American Conquest: Divided Nation works now! Still some weird issue with the in-game pause menu text, and oddly poor performance for a 2D game like that (30-50 fps). Also the mouse cursor can't reach the right or bottom of the screen in 1920x1080, but I'm not sure if these issues …

Re: dgVoodoo 2 for DirectX 11

Should this software work for 2D directdraw games? If so, I tried American Conquest: Divided Nation (I believe it runs on the Cossacks engine). I get sound but a black screen with dgVoodoo and a crash without (probably because without dgVoodoo it tries to use my laptop's Intel card). Yes, it …

Re: dgVoodoo 2 for DirectX 11

Should this software work for 2D directdraw games? If so, I tried American Conquest: Divided Nation (I believe it runs on the Cossacks engine). I get sound but a black screen with dgVoodoo and a crash without (probably because without dgVoodoo it tries to use my laptop's Intel card).

Re: dgVoodoo 2 for DirectX 11

I've tried StarTopia so far, but it has a 60fps cap natively too. At least, on Windows 7. Is there any game setting allowing you to switch off vsync? I've not tried Startopia myself, but with Simcopter there is no in-game option. Quite simply, testing it with dgVoodoo and then without it (with the …

Re: dgVoodoo 2 for DirectX 11

On what games does the 60fps cap get appied? I would like to check it myself. Most games synchronize themself to the vertical retrace, so a 60-70-75 fps cap is present (depending on the refresh freq) but dgVoodo doesn't force it. It should work the same way as natively. BTW, forcing vsync off can …

Re: dgVoodoo 2 for DirectX 11

teleguy wrote: It works on Nvidia cards aswell except a few options. I just tried and it gives me the error "AMD ADL library could not be initialized". All the options, including VSync control, are greyed out. Nvidia Inspector doesn't let me force the cap off either.

Re: dgVoodoo 2 for DirectX 11

Hi, I'd also like to report dgVoodoo forcing a 60 FPS cap on games that don't normally have one. I need dgVoodoo to get FPS counters working in these games, but I can't measure their performance properly when it's capped like that. Please could someone look into this?

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