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Re: ATI experimentation

That may be caused by a bug in the WinMM implementation of modern Windows, at least it sounds similar to the issues that the ATI version of TR1 has. A separate WinMM wrapper may fix these issues. I made one myself, but it isn't ready for release yet. On my Win98 test machine, I haven't noticed any …

Re: ATI experimentation

Once barracuda415 fixes the subpixel vertex accuracy problem then it'll run much better on newer hardware than anything period accurate. Well, I don't think I can fix that one. I've spend many hours in the debugger trying to find out where exactly the vertices are snapped to a 320x240 grid, but …

Re: ATI experimentation

I've fixed several issues with Wipeout in GLRage r4: No more crashes when the intro video plays, no missing polygons, no missing background images and the signal lights and power-up plates are now colored correctly. 😀

Re: ATI experimentation

There's a few videos on youtube for comparison: https://www.youtube.com/watch?v=IG3hd1humM0 https://www.youtube.com/watch?v=Nd1oEpUs5fM https://www.youtube.com/watch?v=QvhS5CQp5Xs RetroCompaqGuy also posts here so he might be able to help you. Fantastic news btw, can't wait to try this port. Yep, …

Re: ATI experimentation

It's working fairly well, although the graphics output is a bit bugged. Some polygons are missing here and there. Still have to find out which ones are caused by the game and which by the wrapper. http://i.imgur.com/NvEabFxm.jpg http://i.imgur.com/vER4skCm.jpg It doesn't look as good in the current …

Re: ATI experimentation

By the look of it, most of them provide alternative rendering paths that usually also work better than the ATI path. I can definitely try some of them, but it's not topmost priority right now. I already have tested POD, but it turns out that the ATI path is mostly a software renderer with just a few …

Re: ATI experimentation

Hello everyone, creator of GLRage here. :happy: I also would like to find out whether or not Wipeout is working, so if anyone is willing to help, just PM me. Edit: got a copy now Besides Assault Rigs and Tomb Raider, some of the demos in the SDK are working, too. They're a bit bugged, since most of …

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