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Re: UniPCEmu question

in PC Emulation
well, while i did follow your tutorials before even posting this thread, only now does the XTIDE stuff want to work. and fdisk is even seeing the HDD images. now, how do i stop it from being so slow on both my PC and vita? i'm guessing that the vita's hardware is going to be limited in capability …

Re: UniPCEmu question

in PC Emulation
yeah, looks like you were right about the vga bios since i'm now getting text with the vga bios (stupid me for missing that note). still running a bit slow (Ryzen 9 3900X) but somehow trying to set things up has got a lot further. now i'm at the point where fdisk is telling me there's no fixed disks …

Re: UniPCEmu question

in PC Emulation
i did put it in the uppercase ROM folder on the vita but i accidentally left it in lowercase in the post. and i know what the filenames are meant to be, i've been going over the wiki just to try and make sure i'm not screwing it up. but the issue is that my ibm vga rom (named as VGAROM.BIN) in the …

Re: UniPCEmu question

in PC Emulation
are there any good tells for the U15 rom and IBM VGA bios? attached is what the currently set IBM VGA bios displays on boot. and a bit of feedback on what i have managed to look at with the vita version: 1. no VGA/CGA/MDA/EGA display of any sort even when set to ET4000 (the rom files are in ux:0/ …

UniPCEmu question

in PC Emulation
I'm trying to configure a Deskpro 386 config for the moment but i'm running into 3 issues: 1. built in VGA bios isn't working at all and i can't track down a generic VGA bios that will work in it's place (in the meantime i'm using a ET4000 bios which is displaying things). 2. i'm trying to confirm …

Re: dgVoodoo 2.6.x and related WIP versions

fun fact about reshade: now it's got some sort of thing to compensate for a consistent size depth buffer being rescaled (i.e. if the DB doesn't keep on changing size). I submitted the changes to the reshade-shaders repo myself for emulation and they got accepted but if they benefit dgv2 as well (i …

Re: Septerra Core

Would the timeslip DDraw work as an asi with thirteenag's Ultimate ASI Loader? i know to get the Hitman Contracts widescreen patch paired with dgvoodoo i needed to have the widescreen patch stuff in the scripts directory with the dll renamed to asi instead with the asi loader as something other than …

Re: WIP versions

Retested Nikita and Nikita Speedy Pirates. still same issue with black screen. have tried getting a debug log out of dgvoodoo but even with dbg build and the debug stuff set in the dgvoodoo.conf, i get no dgvoodoo.log. closest i could do was run nikita through x32dbg with warning = enablebreak in …

Re: WIP versions

Tested both Nikita: Mystery of the Hidden Treasure and Nikita: Speedy Pirates with WIP 60.1 and both blackscreen and refuse to go any further. have tried restricting the enumerated resolutions to see if that will work but no luck. Both are on the Chrome engine according to game files at least.

Re: WIP versions

Okay, this is odd. initially RS Vegas 2 didn't pass depth info through WIP59_1 into Reshade and i was going to report that. then i go to test CT Special Forces and it did. so i went back to get screenshots of it not passing depth data through WIP59_1 in Vegas 2 and now it does. Make of that what you …

Re: 60fps modifications?

in Windows
I mainly did it as a technical challenge for myself really. plus i was wanting to see if i could get something like STCC more comfortable to try out in TrinusVR as any sort of VR thing often needs higher framerates to feel good. Either way, i figured i'd ask if anyone else had poked into this stuff …

Re: WIP versions

revisiting Vegas 2 with WIP58 and 2gb of vram is working: Filename 20190407204953_1.jpg File size 502.48 KiB Views 4111 views File license Fair use/fair dealing exception

Re: 60fps modifications?

in Windows
unfortunately, i don't think it's a vsync issue because from what i can gather, all the games i've tried thus far with this stuff have had game logic tied to framerate. so while the games end up limiting themselves at 60 (according to RTSS anyway), they run too fast in terms of game speed. I was …

60fps modifications?

in Windows
Been trying to get multiple games going at 60fps with various degrees of success and i figured i'd at least ask if anyone else knew anything to add to it (the primary debugger i'm using is x32dbg btw with a side of ida pro 6.8 as needed). Sega Touring Car Championship: messing with either …

Re: WIP versions

Swat 4: Filename Swat4_2018_10_25_23_48_32_702.png File size 1.46 MiB Views 3291 views File license Fair use/fair dealing exception Kelvin the Penguin: Filename pingwinek_2018_10_26_00_02_46_964.png File size 1.18 MiB Views 3291 views File license Fair use/fair dealing exception CoD4: Modern …

Re: Winevdm

in PC Emulation
anyone got WING/WING32 to install in any fashion via OTVDM? been trying to get bad toys 3D 1.4 going and while it goes "ingame", it has weirdness with any dialog boxes to the point where going to change the resolution is impossible (I know it's a WIP but was curious anyway)

Virtua Fighter 2

not sure what started causing it but it errors out or goes to start then just exits. tested on 2.53, WIP29-31 thus far and all exhibit the same behaviour. Tried on my unpatched exe's for it and my nocd and no color check patched exe's. the only time VF2 will load is if i rename the DDraw.dll or go …

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