VOGONS

Common searches


Search results

Display options

Re: dgVoodoo 2.6.x and related WIP versions

fun fact about reshade: now it's got some sort of thing to compensate for a consistent size depth buffer being rescaled (i.e. if the DB doesn't keep on changing size). I submitted the changes to the reshade-shaders repo myself for emulation and they got accepted but if they benefit dgv2 as well (i …

Re: Septerra Core

Would the timeslip DDraw work as an asi with thirteenag's Ultimate ASI Loader? i know to get the Hitman Contracts widescreen patch paired with dgvoodoo i needed to have the widescreen patch stuff in the scripts directory with the dll renamed to asi instead with the asi loader as something other than …

Re: WIP versions

Retested Nikita and Nikita Speedy Pirates. still same issue with black screen. have tried getting a debug log out of dgvoodoo but even with dbg build and the debug stuff set in the dgvoodoo.conf, i get no dgvoodoo.log. closest i could do was run nikita through x32dbg with warning = enablebreak in …

Re: WIP versions

Tested both Nikita: Mystery of the Hidden Treasure and Nikita: Speedy Pirates with WIP 60.1 and both blackscreen and refuse to go any further. have tried restricting the enumerated resolutions to see if that will work but no luck. Both are on the Chrome engine according to game files at least.

Re: WIP versions

Okay, this is odd. initially RS Vegas 2 didn't pass depth info through WIP59_1 into Reshade and i was going to report that. then i go to test CT Special Forces and it did. so i went back to get screenshots of it not passing depth data through WIP59_1 in Vegas 2 and now it does. Make of that what you …

Re: 60fps modifications?

in Windows
I mainly did it as a technical challenge for myself really. plus i was wanting to see if i could get something like STCC more comfortable to try out in TrinusVR as any sort of VR thing often needs higher framerates to feel good. Either way, i figured i'd ask if anyone else had poked into this stuff …

Re: 60fps modifications?

in Windows
unfortunately, i don't think it's a vsync issue because from what i can gather, all the games i've tried thus far with this stuff have had game logic tied to framerate. so while the games end up limiting themselves at 60 (according to RTSS anyway), they run too fast in terms of game speed. I was …

60fps modifications?

in Windows
Been trying to get multiple games going at 60fps with various degrees of success and i figured i'd at least ask if anyone else knew anything to add to it (the primary debugger i'm using is x32dbg btw with a side of ida pro 6.8 as needed). Sega Touring Car Championship: messing with either …

Re: WIP versions

Swat 4: Filename Swat4_2018_10_25_23_48_32_702.png File size 1.46 MiB Views 849 views Kelvin the Penguin: Filename pingwinek_2018_10_26_00_02_46_964.png File size 1.18 MiB Views 849 views CoD4: Modern Warfare: no go (Requires Vertex Shader 2.0) Rainbow Six Vegas & Vegas 2: Error - Filename csrss_ …

Re: Winevdm

in PC Emulation
anyone got WING/WING32 to install in any fashion via OTVDM? been trying to get bad toys 3D 1.4 going and while it goes "ingame", it has weirdness with any dialog boxes to the point where going to change the resolution is impossible (I know it's a WIP but was curious anyway)

Virtua Fighter 2

not sure what started causing it but it errors out or goes to start then just exits. tested on 2.53, WIP29-31 thus far and all exhibit the same behaviour. Tried on my unpatched exe's for it and my nocd and no color check patched exe's. the only time VF2 will load is if i rename the DDraw.dll or go …

Re: WIP versions

as far as the fps counter, maybe have it as a separate tab in the cpl to make the options easy to position (i'd test if put in but i use MSI afterburner so it's not gonna affect me as much as others)? and initial DX9 support would be interesting too imo and i'd be down to test dx9.1 supporting games …

Re: Magical Chase (Win95)

ah. i'll look at process explorer (since i have it installed anyway) and get back to you on the launch params that autorun gives mine. and as for the disassembly, i'm using IDA Pro so the fact you just called out GetDeviceCaps is one of the most helpful things you could have said since i've been …

Re: Magical Chase (Win95)

ok, had no luck in reverse engineering the color mode check on it thus far but i did manage to get your patch loading without any WAVE file errors by making the MCHASE.BAT file say "MCHASE.EXE WGOPA242" instead of "MCHASE.EXE WGOPA242F". seems that extra F caused me some issues. (How did you work …

Re: Magical Chase (Win95)

cool. i just tried running it and yes it does indeed go into fullscreen as you described now. but i still had to launch from autorun in order to avoid it complaining about being unable to open wave files due to lack of resources. but i might just go ahead and do something in ida to see if i can get …

Re: Magical Chase (Win95)

so poor porting on their part? good to know. is that with the joystick patch or without it? i'm more than happy to patch it myself if it's without. good to know that it's possible to launch it on it's own too.

Page 1 of 3