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Re: What is good puzzle design in adventure games?

Good puzzle design would be things that are not easy to solve but when you find the actual solution you go “How didn’t I think of that before, it makes perfect sense!”. Bad puzzles would be ones where the solution still doesn’t make much sense even after looking them up on a walkthrough or solving …

Re: Retro confessions. What are yours?

- Folks on this forum who want to repair sticky old Thinkpad laptops and damaged undocumented motherboards, inhaling solder fumes, removing battery acid, asking a million questions about obscure broken hardware: I just don't understand them, sorry. Been there, done that. I much rather spend moar …

Re: 8-Bit Guy video's are becoming a chore!

Yeah, we discussed some of this on the IBM Prototype debacle thread. In a way he is in need to pop out these videos as this is his full time job now. But in my opinion he fails to understand that part of that job is to show some passion for what he's doing, otherwise the video is no better than a …

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