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Re: Emulating EAX on any onboard sound hardware?

correct about the builds on openal-soft website. as for performance, mingw is gcc. mingw under msys2, mingw under cygwin - same thing, nothing "tricky" about it, the difference is that under cygwin the compiler itself is a cygwin binary, so it can use cygwin environment during build process, but …

Re: Emulating EAX on any onboard sound hardware?

proof of what, that you can compile things? there are full releases of stable openal-soft versions available on github. if anyone wants latest unstable - they've most likely built it themselves already. the point of my build was to provide drop-in replacement for those wanting a version pretending …

Re: Emulating EAX on any onboard sound hardware?

sure it's based on the same old wine code, but there's no openal support in that github tree, so it's useless. the whole point of that wrapper is to translate eax2 into openal effects. also, that wrapper was written by openal-soft author. if you can't spot the difference, well. good luck with …

Re: Emulating EAX on any onboard sound hardware?

Hymm, that repository looks like old fork of Wine DLL https://github.com/wine-mirror/wine/tree/master/dlls/dsound I will try to compile this :) it may look similar, but it's hardly the same. did you even take a look at the sources? Yep, looks almost same for me, only few (4?) years newer. Look here …

Re: Emulating EAX on any onboard sound hardware?

i'm using cygwin for much more than compiling stuff, msys2 is useless for me. also, it doesn't matter at all - i've used mingw under cygwin, so the result is the same - there are no cygwin dependecies in the binary. if you wanna try it yourself - good luck, i've posted the url to the repository …

Re: Emulating EAX on any onboard sound hardware?

as requested via PM by one user, here's reupload of my dsound wrapper build, because the previous link has expired: https://www.sendspace.com/file/ohsvwx for those interested, it had to be modified to compile under mingw under cygwin. it was tricky, but it worked. as a bonus, i've added my build of …

Re: Emulating EAX on any onboard sound hardware?

Hello everyone! I've enabled EAX in Doom 3 with Alchemy and there's one thing that bothers me - there are no gradual transitions between rooms. The sound changes instantly to a different reverb preset when you go from one room to another and it kinda breaks the immersion. Was it like this on the …

Re: Emulating EAX on any onboard sound hardware?

as requested via PM by one user, here's reupload of my dsound wrapper build, because the previous link has expired: https://www.sendspace.com/file/ohsvwx for those interested, it had to be modified to compile under mingw under cygwin. it was tricky, but it worked. as a bonus, i've added my build of …

Re: Emulating EAX on any onboard sound hardware?

Thank you! :blush: Realtek, ADI, nForce or even OpenAL Soft native implementations would work too, right? And if this is just really actually a "name check", we'd only need to edit drivers inf files or windows registry (\Enum\PCI or \Enum\HDAUDIO and/or \Control\Class\{4D36E96C-E325-11CE-BFC1- …

Re: Emulating EAX on any onboard sound hardware?

as for creative software 3d library, my only guess is - since alchemy is all hardcoded to use creative cards - that it's supposed to emulate the effects that a particular card doesn't support. makes sense, actually, and in such a case a game may sound better with alchemy than without it on the same …

Re: Emulating EAX on any onboard sound hardware?

Is the above directsound wrapper compatible with specific Windows OS and directX versions? Which functions are intercepted? Which are passed through to the system? Is there a list of specific games which are fully working with the wrapper under a set of conditions, such as the Windows environment? …

Re: Emulating EAX on any onboard sound hardware?

But that only works with OpenAL games? Or does it work with all EAX games as well? openal-soft works with openal games, and as a backend for dsound.dll wrapper. the compiled dsound.dll wrapper that i've posted, should work with all directsound3d/eax games (well, not really all - it's supposed to …

Re: Emulating EAX on any onboard sound hardware?

hi. new member here, found this thread after some more or less random search related to alchemy. i've been through some small research after recently fighting with the sound in mass effect 1 (unreal engine 3, using openal - yes, i know that's not what alchemy is for) and in games in general, and …

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