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Re: Fluidsynth soundfont patch

Maybe try with older Fluidsynth versions and go from there I went back until 1.0.9, but none would work. Nowadays there are a LOT of BASS based software to load Soundfonts and play MIDI using them. Fluidsynth is kinda obsolete in this day and age. Do you know of one that works with DOSBox? Until …

Re: Fluidsynth soundfont patch

I would like to add support for fluidsynth to my DOSBox build, but for some reason, I can't get it right. I'm using MinGW+MSYS in Windows, but get some warnings during ./configure: configure: WARNING: *** Could not find fcntl.h and/or ioctl.h which are required for sound and midi support configure: …

Re: DOSBox SVN Builds

coolhaken wrote: Can you add the printer support patch like the Daum/MB6 version to your enhanced version for me ? To be honest, printer support seems to be a feature so scarcely used, it's not worth the hassle to me. I'm more interested in features that make games look and/or sound better.

Re: DOSBox SVN Builds

FYI: I just updated my enhanced build with by bloodbats / truth5678s / Matt Giucas patch for FluidSynth support -> DISABLED AGAIN, NOT WORKING So it includes the following patches now: 3dfx Voodoo emulation patch by kekko Patch for pixel perfect scaling by Ant_222 Patch for enhanced scalers ( …

Re: Newest custom builds?

filipetolhuizen wrote: I wonder what is causing hiccups on Win-7 32 bits on every single build. I never encountered any "hiccups" in neither the vanilla SVN build, nor any other version of DOSBox I used so far. Does that happen with other games, too, or does it really only occur in DOSBox? With …

Re: Newest custom builds?

filipetolhuizen wrote: Since ykhwong seems not being updated anymore and have some strange issues, which other custom builds are being kept up-to-date and have some of those features that plain svn does not? My build (see my signature) contains some of the features the fellow members here added as …

Re: FLAC support

I had almost no problems compiling it on MingW32, providing that I used the --prefix option and removed the "#include " from "decoders\timidity\tables.h". Maybe just one: I did have to copy SDL_sound.h manually to the include directory, because "make install" somehow would not do it. Sorry, my bad, …

Re: FLAC support

I see. The problem, my problem, to be precise, with the development branch is that is seems you have to compile it with Visual Studio, instead of MinGW. And there it looks like it depends on SDL and even can't find some of it's own files. At the moment I don't have the time to get deeper into that …

Re: FLAC support

Thanks, NewRisingSun. I just set everything up and tried to complie DOSBox, but got the following error: cdrom_image.cpp: In member function 'virtual int CDROM_Interface_Image::AudioFile::getLength()': cdrom_image.cpp:113:66: error: 'Sound_GetDuration' was not declared in this scope return (long …

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