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Re: DOSBox ECE (for Windows & Linux)

MT_ wrote on 2020-03-23, 22:53: By the way, why is source code different for Windows and Linux in the first place? Looks like the set of files is exactly the same. The Voodoo patch for Linux differs just slightly from the one for Windows. And it requires a small change to the gl.h header file.

Re: DOSBox ECE (for Windows & Linux)

Hi, Yesterplay80. Given that for many users like me, pixel-perfect scaling is the most/only interesting feature of DOSBox ECE compared with the regular official DOSBox, it would probably make sense to add a direct link to the latest build of DOSBox ECE that had pixel-perfect scaling, to the page of …

Re: DOSBox ECE (for Windows & Linux)

3. How do I run the Linux version of DosBox ECE with that extention-less file in the BIN folder? Is it something I need to point the file to like some kind of program opener, or is it something I need advanced skills with to compile or something like that? Linux noob here, ya know. You could either …

Re: Mixed mode CD image in .IMG format?

IMG files are images created with CloneCD. If they contain CD audio as well, they should come with a CCD file and maybe a SUB file, bot with the same name as the IMG file. The CCD file is important, it's basically the CloneCD version of a CUE file and contains the info, where to access the audio …

Re: DOSBox ECE (for Windows & Linux)

How is it that there is shader support? At first everyone was against it because it is crap and now dosbox contains shader support? Now does both work? No one was against it, but back then (over 2 years ago), the patch for the shaders and the one for pixel perfect scaling simply didn't work …

Re: DOSBox ECE (for Windows & Linux)

Yesterplay80, I also share your sentiment regarding the voodoo patch: an unfortunate but unavoidable consequence of unaccepted patches that touch the same area changed by upstream. Hopefully that patch author can refurbish it again or someone else can take up work. I think I managed to fix it …

Re: DOSBox ECE (for Windows & Linux)

OK, the problem is that I was not changing mididevice from default. Other Munt builds and I could have sworn earlier ECE builds did not need this. Yes, the first few ECE builds including MT32emu had it set as default, you're right. But I already changed that quite some time ago, because MT32 isn't …

Re: DOSBox ECE (for Windows & Linux)

And there goes the Voodoo patch, gone with r4319... TBH I find this to be a pretty inappropriate response. People have been complaining (loudly) that they want larger scalers, pixel-perfect resizing, this-or-that fancy resizing algorithm implemented... this takes care of all of those issues (or at …

Re: DOSBox ECE (for Windows & Linux)

The Munt emulation in ECE is not working for me anymore. It sounds like it cannot find the ROMs, even though they are present in the specified romdir and the ROMs work with earlier versions. I also noticed that if the ROMs are not present in the specified location it no longer tells you "MT32: …

Re: Fluidsynth soundfont patch

I'd like to give your updated patch a try in ECE, Kisai.So, besides the patch and GLIBless fluidsynth source files, what would I need? Is the backporting you mentioned done in the patch or would I have to make changes to the fuidsynth source beforehand? If so, which changes are required?

Re: DOSBox ECE (for Windows & Linux)

So, while I still didn't find the time to read into GIT, at least I found some time to get a new build of DOSBox ECE compiled, based on the latest revision from SurceForge (r4318). I managed to get opusfile compiled under MinGW (installing the base packages for pkg-config and libpwinthread for MSYS2 …

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