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Re: DOSBox ECE (for Windows & Linux)

How is it that there is shader support? At first everyone was against it because it is crap and now dosbox contains shader support? Now does both work? No one was against it, but back then (over 2 years ago), the patch for the shaders and the one for pixel perfect scaling simply didn't work …

Re: DOSBox ECE (for Windows & Linux)

Yesterplay80, I also share your sentiment regarding the voodoo patch: an unfortunate but unavoidable consequence of unaccepted patches that touch the same area changed by upstream. Hopefully that patch author can refurbish it again or someone else can take up work. I think I managed to fix it …

Re: DOSBox ECE (for Windows & Linux)

OK, the problem is that I was not changing mididevice from default. Other Munt builds and I could have sworn earlier ECE builds did not need this. Yes, the first few ECE builds including MT32emu had it set as default, you're right. But I already changed that quite some time ago, because MT32 isn't …

Re: DOSBox ECE (for Windows & Linux)

And there goes the Voodoo patch, gone with r4319... TBH I find this to be a pretty inappropriate response. People have been complaining (loudly) that they want larger scalers, pixel-perfect resizing, this-or-that fancy resizing algorithm implemented... this takes care of all of those issues (or at …

Re: DOSBox ECE (for Windows & Linux)

The Munt emulation in ECE is not working for me anymore. It sounds like it cannot find the ROMs, even though they are present in the specified romdir and the ROMs work with earlier versions. I also noticed that if the ROMs are not present in the specified location it no longer tells you "MT32: …

Re: Fluidsynth soundfont patch

I'd like to give your updated patch a try in ECE, Kisai.So, besides the patch and GLIBless fluidsynth source files, what would I need? Is the backporting you mentioned done in the patch or would I have to make changes to the fuidsynth source beforehand? If so, which changes are required?

Re: DOSBox ECE (for Windows & Linux)

So, while I still didn't find the time to read into GIT, at least I found some time to get a new build of DOSBox ECE compiled, based on the latest revision from SurceForge (r4318). I managed to get opusfile compiled under MinGW (installing the base packages for pkg-config and libpwinthread for MSYS2 …

Re: DOSBox ECE (for Windows & Linux)

I have tried in DOSBox ECE output=opengl and a resolution of 1600x1000 (also 1280x1000) to scale 320x200 games (i have a 1080p display) and DooM1... is blurred also with scaler=normal5x and scaler=normal6x, but this only with aspect=true That's normal, OpenGL output applies bilinear filtering to …

Re: DOSBox ECE (for Windows & Linux)

At this point, which version of ECE is the most feature complete, functional, and “non-broken”? r4301 The lack of support of .ogg and other audio formats for .cue is very limiting (my entire DOSBox CD library is in .OGG). Vanilla DOSBox supports OGG as audio files as well, it's MP3, FLAC and OPUS …

Re: DOSBox ECE (for Windows & Linux)

Okay, I saw that. Seemed more like a speed bump rather than a road block, so I was wondering if there was something else going on. TBH, the speed bumps are getting worse and worse. First I couldn't get krcrofts patch working any more, because it now depends on opusfile, which I can't get compiled …

Re: DOSBox ECE (for Windows & Linux)

@Yesterplay80 , @Ant_222 I think you already noticed, that recent SVN changes conflict with pixel-perfect patch. ... I don't plan to work on rebasing ECE on top of 4306 ATM - conflicts in there are much more severe. Yes, that's why I didn't update ECE since r4301, because I was waiting for Ant_222 …

Re: dosbox-staging (DOSBox Git repo)

Would the patches I use for ECE be of any use to you, or do you only want to integrate your own patches into dosbox-staging? In case you have any use for them, here are those I use for ECE, also included are the scripts I use to compile it under Windows and Linux, though they shouldn't be necessary, …

Re: DOSBox ECE (for Windows & Linux)

Have you considered using Visual Studio 2019 + vcpkg for Windows builds? If yes, but you opted to MSYS/MINGW instead - were there any technical reasons? We have both MSYS2 and VS2019 setup working via CI in dosbox-staging , so feel free to copy whatever you need. I tried using it at the beginning …

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