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Re: How to add loop points to MIDI files?

in Marvin \ Sound
So this is what's interesting. I actually found your midi player while google searching before I made this post, but it didn't not loop back my MIDIs at the correct point while using the correct settings. You could have been more specific what were the 'correct' settings in your case. According to …

Re: How to add loop points to MIDI files?

in Marvin \ Sound
Hi, As xjas has written loop points are not a standardized feature in case of Standard Midi Files (*.mid). But there are multiple non-standard loop extensions (from more simple to more versatile extensions): 1. RPG Maker style loops use Common Controller 111 (CC#111) to designate loop start. This …

Re: How to add loop points to MIDI files?

in Marvin \ Sound
What game/engine is this for? Some of them handled loops very differently from one another. I know Descent used specific MIDI Event messages to set loop points, but AFAIK those aren't standardized. In that specific case, you end up adding fairly low-level MIDI commands into the sequence. If you're …

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