Re: Half-Life 1.0 72 Fps cap
Posted on 2023-03-30, 11:07
It's not really anything to do with monitor refresh rates, it's just to do with the internal physics engine. In Quake, the physics weren't independent of the display output, so the FPS values where you moved quickest were something like 45, 72 and 125. Machines weren't fast enough to reach 125 back …