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Re: ATI TruForm

But Morrowind... I wish TruForm was implemented in wider amount of games, and that ATI didn't abandoned it. Btw. I checked FEAR again, and it seems forcing TruForm is working after all. It generates huge amount artifacts, flying triangles everywhere, but one object type is smooth - garbage bags. …

Re: ATI TruForm

Yup, there is no option like that in GUI, but if you will create new config using control panel, in new file you will find: ; NPatchTesselationLevel: Force N-Patch tesselation level (D3D8/9) ; 0 = app driven ; 1 = disable ; 2 to 8 = a forced tesselation level ; Altough tesselation works with all …

Re: ATI TruForm

KainXVIII wrote on 2021-09-03, 08:50: How to enable truform in Rachel tech-demo? I can't find any settings like in Dolphin demo.. Open Sushi.ini, and change mode to npatchv or npatchh, *v will do vertical comparison anf *h horizontal.

Re: ATI TruForm

I experimentally did it with UT2004 at a mid-level tesselation, and while it worked, the performance was trash. There were scenes (outer view onto a lot of buildings, terrain objects) where I only got 8(!) FPS (GTX 1060). But for screen shot purpose it would be nice :D Guys using Reshade does that …

Re: dgVodooo 2.7.x and related WIP versions (2)

I made an experimental implementation for TruForm (only works with the FF vertex pipeline, no shaders). Cubic positions, quadratic normals. 😁 Tested only with Morrowind: https://www.youtube.com/watch?v=x3dPkxzCQk4 According to my brief tests, it needs about 3x more GPU power than plain vertex-only …

Re: dgVodooo 2.7.x and related WIP versions (2)

TBH, I don't know. Once a while ago I evaluated if it could be implemented but it turned out to be very problematic. ATI TruFrom is 'N-patch', subdividing/curving triangles based on the vertex normal vectors. There also were RT-patches (rect-triangle patches) supported in DX8/9 and those were based …

Re: ATI Radeon tech demos

NPatches (TruForm) was a form of tessellation introduced by ATI in Radeon 8500. Stuff was rad, but no one knew about it. Only few games supported it, but the ones which did... oh boy, TES3 Morrowind was smoother than Skyrim. Some screen shots can be seen here (deeper in the comments): http://www. …

Re: ATI Radeon tech demos

NPatches (TruForm) was a form of tessellation introduced by ATI in Radeon 8500. Stuff was rad, but no one knew about it. Only few games supported it, but the ones which did... oh boy, TES3 Morrowind was smoother than Skyrim. Some screen shots can be seen here (deeper in the comments): http://www. …

Re: WIP versions

Okay, this time I tried to run STALKER SoC with dgVoodoo, but it crashes at startup, and in the debug log, I can see: [6128] Direct3DCreate9 (SDKVersion = 20) [6128] [dgVoodoo] INFO: Reading config from file F:\Gry\stalker\S.T.A.L.K.E.R. Shadow of Chernobyl\bin\dgVoodoo.conf. [6128] [dgVoodoo] INFO: …

Re: WIP versions

I had little time recently but I fixed some things: ========================= WIP61: ========================= - Minor state block bug, fixed (Vindictus) ] Maybe the bug was minor, but the change is massive :) Sky looks good now, game doens't crash anymore. I can't see any graphic or stability …

Re: WIP versions

How did you get it to work with Vindictus? It just works for me. Well, there is this bug with invisible mouse cursor, sky in game is 100% white, and smudges in strange way, and also game crashes often during loading maps, but it more or less works. Reshade even can access depth buffer, but the …

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