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Re: ATI Radeon tech demos

NPatches (TruForm) was a form of tessellation introduced by ATI in Radeon 8500. Stuff was rad, but no one knew about it. Only few games supported it, but the ones which did... oh boy, TES3 Morrowind was smoother than Skyrim. Some screen shots can be seen here (deeper in the comments): http://www. …

Re: WIP versions

Okay, this time I tried to run STALKER SoC with dgVoodoo, but it crashes at startup, and in the debug log, I can see: [6128] Direct3DCreate9 (SDKVersion = 20) [6128] [dgVoodoo] INFO: Reading config from file F:\Gry\stalker\S.T.A.L.K.E.R. Shadow of Chernobyl\bin\dgVoodoo.conf. [6128] [dgVoodoo] INFO: …

Re: WIP versions

I had little time recently but I fixed some things: ========================= WIP61: ========================= - Minor state block bug, fixed (Vindictus) ] Maybe the bug was minor, but the change is massive :) Sky looks good now, game doens't crash anymore. I can't see any graphic or stability …

Re: WIP versions

How did you get it to work with Vindictus? It just works for me. Well, there is this bug with invisible mouse cursor, sky in game is 100% white, and smudges in strange way, and also game crashes often during loading maps, but it more or less works. Reshade even can access depth buffer, but the …

Re: WIP versions

Vindictus, hl2 based dx9 game seems to work: https://imgur.com/NzTTLGG Will check later if access to depth buffer is there too. edit. But there is an issue, mouse cursor is invisible.

Re: WIP versions

Hello, Would that be possible to check why mouses with high pooling rates have issues with dgVoodoo? For example, in Aliens vs Predator 2 (LithTech) everything works fine only with 125Hz pooling rate. The higher the rate the more choppy the games becomes. And it only happens with dgVoodoo, native …

Re: dgVoodoo 2 for DirectX 11

Hi guys, I just wanted to report something. In Aliens vs Predator 2 without DGVoodoo mouse movement is flawlessly smooth. But with it, vertical mouse movement becomes zigzag, shaky. I started to mess with my mouse setting and I discovered that this effect is related to mouse pooling rate. At 125hz …

Re: dgVoodoo 2 for DirectX 11

Hi guys, I have some interesting information to share with you. Did you know that you can use ReShade 2.0 on top of dgVoodoo, to add effects like bloom, ambient occlusion and many other post process effects? http://i.imgur.com/9StYXtk.jpg http://i.imgur.com/zmRYWI0.jpg http://i.imgur.com/vdEO8v7.jpg …

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