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Re: Hardware overlay support

...With Win8 the compositor cannot be shut down so it's obvious that hw DD overlays are no longer supported. Actually HW Directdraw overlays work on Win8 if the above mentioned registry key is set for the application. What is more HW overlays seemingly work better on Win8 than on Win7 since no Aero …

Re: Hardware overlay support

Added it now, there's no change. So probably GeForce 10 series removed overlay support? I will verify from some users. But now it will require emulation to be used, like through dgVoodoo2. Then it can be either GeForce 10 hardware or the Win 11 driver or Win 11 itself. Unfortunately I cannot test …

Re: Hardware overlay support

Ok both of my Nvidia GPUS don't support HW overlays. Can you mention your Nvidia HW? In my case you can see DxCapsViewer says NO against DDCAPS_OVERLAY so I wonder when it was removed... As I have written above you have to explicitly enable HW overlay for every application in the registry. And …

Re: Hardware overlay support

Hi, Actually this is a problem since Windows 8. Hardware overlay is deprecated and you have to explicitly enable HW overlay for every application in the registry: [HKEY_CURRENT_USER\Software\Microsoft\Direct3D\Shims\EnableOverlays] More info about my original HW overlay related problem and how the …

Re: Hardware overlay support

Hi, Actually this is a problem since Windows 8. Hardware overlay is deprecated and you have to explicitly enable HW overlay for every application in the registry: [HKEY_CURRENT_USER\Software\Microsoft\Direct3D\Shims\EnableOverlays] More info about my original HW overlay related problem and how the …

Re: VST Midi Driver Midi Mapper

Don't misunderstand me. MS clearly considers it to be a minimum legacy requirement and won't actually remove it, but there is a difference between it being removed entirely and it just simply being depreciated to such an extreme as to be basically worthless for anyone not using it in extremely …

Re: VST Midi Driver Midi Mapper

... I think the real problem is MIDI is basically being abandoned. MS seems to be on course to eventually remove it entirely from Windows and people working on software like that just seem to have lost interest. I hope I'm wrong, but I'm thinking we may need to look into long term solutions that …

Re: VST Midi Driver Midi Mapper

Fun fact: The EAWPATS soundfont by Bashe is XG compatible since the original GUS patches also were. It doesn't sound anything like the XG50, but at least it works. 1. Unfortunately XG compatible single SF2 soundfont (even in theory) is not possible. While theoretically you can create a full SC-55 …

Re: GOG Moto Racer 1 graphic glitches

in Windows
Yeah, this problem has nothing to do with DirectX 9.c It's an Nvidia driver problem. Interestingly newer Nvidia XP drivers (besides broken custom resolution settings. etc) are worse for older games than even Win7/Win10 drivers... And on Win7/10 at least you can use DgVoodoo 2.x. It cures this …

Re: Is it possible to emulate a Roland SC-55?

TBH, nothing is the same as an actual SC-55. Yeah, even an SC-55 is not the same as another SC-55 :) https://www.vogons.org/viewtopic.php?f=62&t=37047 So the ROM samples are one thing, but a perfect emulation should allow to switch between the different firmware implementations just like Munt. …

Re: Is it possible to emulate a Roland SC-55?

it's somewhat accurate emulation but not the same as an actual SC-55. TBH, nothing is the same as an actual SC-55. Yeah, even an SC-55 is not the same as another SC-55 :) https://www.vogons.org/viewtopic.php?f=62&t=37047 So the ROM samples are one thing, but a perfect emulation should allow to …

Re: Anybody tried this with your MT-32?

If someone has two real MT-32's and wants to try a dual synth GM setup: 1. Send the MT32_GM_Mode.syx to both synths. 2. Only to the 2nd synth you should also send MT32_Ch_9_11-16.syx This way the 1st synth will listen to channels 1-8, 10 and the 2nd synth to channels 9, 11-16. Then you can daisy …

Re: Anybody tried this with your MT-32?

Here is a demonstration video about how newest Munt VSTi and dual synth mode work with DosBox + Duke Nukem 3D. As can be seen on FSMP's channel visualization dialog you really need 2 synth instances since channels 9, 11-16 are actually used. https://youtu.be/w5dj13kRdP8

Re: Anybody tried this with your MT-32?

Doom is a perfect choice for this since the MUS format used internally by Doom only uses 9 channels so a single MT-32 is enough. But for other GM games (Duke 3D, Warcraft etc.) you actually need two MT-32 's with special partial->channel associations so other channels used in GM can also be heard. …

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