VOGONS

Common searches


Search results

Display options

Re: How to disable MMX in Quake 3?

Maybe adding more detailed information about your problems might help others to help? That would require a different subject thread. When Quake 3 starts, something Quake's blue screen dialogue box says that it has detected an MMX CPU, so I figured some feature in Quake likely uses MMX to some …

Re: How to disable MMX in Quake 3?

Allegedly there's MMX in 1.27g (an alternative 'nommx' binary exists) so maybe they've had issues. The released source references MMX only on two memory copy functions, MMX possibly only used for the linux builds. I can confirm this. v1.27g really contains MMX instructions, but only move …

Re: How to disable MMX in Quake 3?

I am using Quake 3 Arena v1.32, which isn't the demo version. Anyway to disable MMX support entirely in this version of Quake 3? I have just checked v1.32 (exe size: 905 216 bytes) and it does not conatain any MMX code either... So you simply do not have to disable MMX support since no such …

Re: How to disable MMX in Quake 3?

Does Quake 3 use MMX for CPUs that it detects are MMX-capable? If so, is there anyway I can tell Quake 3 not to use MMX? I'm doing some troubleshooting that I predict may be linked to MMX in some form or another. Thanks. I'm not sure about all Quake3 versions but the original 'Quake 3 Arena Demo' ( …

Re: OPL3 vs. CQM vs. SBLive emulated FM synth

The Serpent Rider wrote on 2020-06-25, 12:49: Live! FM emulation is horrible, but CQM is just different, not necessarily bad. Personally I do not like the weak, hissy, metallic, bass-less sound of CQM. In some situations (e.g. Duke Nukem 3D) I feel even SB Live!'s emulation does a better job ( at …

Re: Merge two sf2 midi soundfonts

Th problem is Patch93's SC-55 soundfont contains only the so called capital tones (meaning no variation tones, only bank 0 is implemented). So it's not GS compatible at all, it can only be used by titles using only GM instruments. Thanks for the clarification! Am I correct in assuming that if you …

Re: Merge two sf2 midi soundfonts

Managed to get it converted and noticed quite a few issues during the dune 2 intro, where the sounds are just wrong compared to a SC-88Pro From what I understand, the SC-88 doesn't quite sound the same as a SC-55. It does have a SC-55 mode, but even so, some minor differences remain. Granted, it …

Re: Voodoo Banshee and 3DNow!

AFAIK 3dfx don't have true OpenGL ICD. What they call "ICD" is just a sophisticated GL-to-Glide wrapper, which works with everything, unlike MiniGL. You are right in that 3dfxOGL.dll depends on glide3x.dll and uses many exports of glide3 library. But many OpenGL functions implemented in 3dfxOGL.dll …

Re: Voodoo Banshee and 3DNow!

I'm sorry for the OT post, but is there an application like BIEW that works in Windows or DOS? I've been looking for something like this that will actually show the instructions being used, but I'm not that familiar with code or programming. I'd prefer a modern Windows application but I'd settle …

Re: Voodoo Banshee and 3DNow!

I know that Voodoo 3 drivers have 3DNow optimizations.. But do Voodoo Banshee drivers have these also? I'm just asking because my K6-2/500 with a Voodoo Banshee performs pretty lacklustre compared to a Pentium II 333 with a Riva 128 in GLQuake, so I was scratching my head.. I have just checked and …

Page 1 of 51