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Re: dgVoodoo 2 for DirectX 11

Hi, Dege ! I'm glad to report that Peixoto solved most of the problems in texture replacement for RE3 and we already have some great results: https://img-fotki.yandex.ru/get/59115/335637805.0/0_12d440_4c06be05_XL.jpg I'm very grateful to you for your improvements in 32 bit FMV playing for RE3. I …

Re: dgVoodoo 2 for DirectX 11

Resident Evil 3 is hardwired for 16 bit texture formats. Surfaces can have formats with and without alpha component. Type of the textures used for FMV playback is also modified to alphaed, so the FMV's are 32 bit too. In the name of all Resident Evil fans I want to say big thanks to you for this …

Re: dgVoodoo 2 for DirectX 11

Unfortunately it's very hard, if not impossible, to figure out what's going on exactly without hooking the old DX interfaces and trace what happens there. :( Earlier I was pondering if dgVoodoo were useful not only for playing old softwares but for general debugging and understanding their working, …

Re: dgVoodoo 2 for DirectX 11

Hi. I am big fan of Resident Evil classic series, and now I and couple others people working on Resident Evil 3: Restoration Project http://www.moddb.com/mods/resident-evil-3-restoration-project PC version of this game still have very big unrealized potential. The most of her graphical resources ( …

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