Re: dgVoodoo 2 for DirectX 11
Posted on 2016-07-14, 20:11
Uhm, not yet, unfortunately. I've checked it out, and found 3 problems: - The game specifies invalid caps bits for creating its surfaces (invalid for dgVoodoo, but it seems native DX accepts them), so creating calls fail and the game crashes on null ptrs: this one can be fixed I think, when I …