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Re: dgVoodoo Splinter Cell Games

@Lowenz and @Daniel_u I got good news guys. Some months ago, when dgvoodoo was only predx9 games only, I asked dege if he could fix transparent ice in DA. Seems like it's fixed now: "Find and replace these bytes in D3DDrv.dll: 8A 86 5D 5D 00 00 83 C4 10 → 30 C0 90 90 90 90 83 C4 10 Set FSAADegree=2 …

Splinter cell trilogy 1 - 3 controller vibration rumble

in Windows
Hey guys and gals, Does anyone know if these games support rumble with the old controllers of that era, maybe full controller support? (Dualshock 2 / Xbox duke controller) I can play the games on my Xbox 360 with BC with hex edited widescreen XBEs, and TBH they are quite good this way, no graphics …

Re: dgVoodoo Splinter Cell Games

Thank you both for your answers. I was having a similar problem with Skyrim (+more shadows mod) whenever I turned my head the shadows were disappearing in front of my eyes, lol. However, since this game has so many shadow problems on PC (and the same place is working fine on OG XB) I thought it …

Re: dgVoodoo Splinter Cell Games

Copied from WIP DgVoodoo thread: "Hello Dege, What's going on here? This happened with previous versions of the wrapper as well. I'm guessing it's a game engine problem (depending on the FOV), right? Any Splinter Cell enthusiast to shine a light on this? https://streamable.com/pd8e8 Also does anyone …

Re: WIP versions

Hey thanks, I know about that thread but somehow I am not sure if it's a FoV issue. The shadow disappears when I get closer, same thing doesn't ahppen on the OG Xbox. I'll carry my messages there anyway.

Re: WIP versions

Hello Dege, What's going on here? This happened with previous versions of the wrapper as well. I'm guessing it's a game engine problem (depending on the FOV), right? Any Splinter Cell enthusiast to shine a light on this? https://streamable.com/pd8e8 Also does anyone know if this game (and the …

Re: dgVoodoo 2 for DirectX 11

SCDA is D3D9. Out of the scope of this project, now. I know, but still would be cool. SCDA was a buggy PC port, to begin with (even buggier than Pandora Tomorrow was on release). I actually don't think they even added in some of the effects, to begin with. Stuff like that probably has different …

Re: dgVoodoo 2 for DirectX 11

Hey Dege, can you also do something for SC:DA's translucent/refracting ice and HDR. Either one of them exists on the PC. Ice: https://www.youtube.com/watch?v=RhGZk3UJybM 2:38 HDR: https://www.youtube.com/watch?v=Cv8PnaKNsvc 0:42 Thanks

Re: dgVoodoo 2 for DirectX 11

Do you see the dgVoodoo watermark? SCPT is a little tricky, you have to copy D3D8.dll into two folders, Splinter Cell Pandora Tomorrow\ Splinter Cell Pandora Tomorrow\Offline\System I have a cracked copy (even though I have the unprotected trilogy on DVD) and I always launched from offline/system …

Re: dgVoodoo 2 for DirectX 11

I can't get SC:PT to work, however SC1 is fine. Komat's .dll is working fine on SC:PT though. What gives? I have got AGThirteen's WS patch, deleted the D3d8.dll and ini, edited the ini file in scripts folder with both shadow buffers at 0 and 1, but it just refuses to display the first light's …

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