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Re: dgVodooo 2.8.x and related WIP versions

Isn't that crash is occassional? One time it comes, another time it doesn't? (e.g. depending on memory allocation or sg like that) I didn't change anything in WIP93.2 that could cause this, and I couldn't reproduce it last time either when somebody reported this problem again. Weird. I didn't have …

Re: dgVodooo 2.7.x and related WIP versions (2)

Thanks for the new release! Some Battlefield 1942 reports. - Issue: The game is crashing again if i want to load a second map. :( Not sure when did it broke again, previous few releases had this issue too for sure. - Fixed: Enabled "Fast Video Memory Access" doesn't broke reflections if the …

Re: dgVodooo 2.7.x and related WIP versions (2)

Happy new year, i hope dgVoodoo will have a great year too. :D (Well i already find it perfect for most stuff i use it for :P) Now back to the business, i have a bug report. https://i.imgur.com/acG9Reb.png The water shader or bump map texture goes wrong in Battlefield 1942. It's something that you …

Re: ATI TruForm

This is crazy to see working and with good performance. I guess modern hardware can compensate with good raw performance. :D It's sad that you don't have time to work on this fully. This is something that should be made OFFICIALLY by Windows, GPU developers or whatever. Microsoft should hire you for …

Re: dgVoodoo 2 for DirectX 11

It sounds great! :cool: Where can your mod be downloaded from? I'm curious. Also, I might be able to fix those crashes (if they have the same reason as the original crash I fixed). It's on moddb. https://www.moddb.com/mods/high-definition-remaster/downloads The crashing occurs without the mod too. …

Re: dgVoodoo 2 for DirectX 11

Thanks Dege for dgVoodoo. I just released my BF1942 graphics mod and dgVoodoo helped in many ways, so i was thinking about reporting these things. Interestingly lightmaps are working on ships now. Idk what is causing it, never seen it from Geforce4 GPU/WinXP to modern GPU. But with dgVoodoo the …

Re: WIP versions

Thanks for the update. Battlefield 1942 works perfectly for me except for some graphical issues. Maybe you noticed it, but the water is sometimes bugging out. It's using dissolve/normal map textures, which looks buggy or sometimes completely gone. Same goes for env map textures. Envmap reflections …

Re: WIP versions

Try to update DirectX. https://www.microsoft.com/en-us/download/details.aspx?id=35 Or try Win7. VMware might use a different emulated video card for that too, but i'm not sure. I'm actually surprised that you can get playble FPS using vmware and dgVoodoo.

Re: dgVoodoo 2 for DirectX 11

Thx. BTW, what's the difference? The missing green strip with dgVoodoo? Lol. I didn't even notice that. I thought the green line supposed to be here, because i tested the multiplayer mode and thought it's part of the game mode. But i checked again and it's really a bug too. EDIT: So it's not …

Re: dgVoodoo 2 for DirectX 11

Delta Force 1: https://www.youtube.com/watch?v=nsZwXQjAxHE&feature=youtu.be Max resolution by default is 800x600. Tried max res forcing, then it rendered at 1440x1080 (my max resolution is 1920x1080). I think it definitely looks better, but i can't make screenshots/videos without using dgVoodoo. I …

Re: dgVoodoo 2 for DirectX 11

Delta Force: Black Hawk Down (DirectX8) test. Some issues at very long distance is visible. Try to pause it at 0:04, it's the best visible. Left side is the original. https://www.youtube.com/watch?v=n5nQLkSFkEk&feature=youtu.be And if someone asks. I know, the game works fine on W10 too, but …

Re: dgVoodoo 2 for DirectX 11

DDungeon Siege works great. Resolution forcing (needed because UI scaling and supposedly higher resolutions crash) has some minor text artifacts and artifacts when moving the cursor. Antialiasing breaks shadows Do you check the performance too? I remember trying DS1 with dgVoodoo and i had horrible …

Re: dgVoodoo 2 for DirectX 11

Is there a way to help you debugging Dege? Any games worth checking? Many games has that old-school fading fog effect and in my experience most of them are bugged with dgVoodoo. Tomb Raider 4-5 has a nice volumetric fog effect and it works perfectly in every situation.

Re: dgVoodoo 2 for DirectX 11

Did increasing the amount of VRAM (as Expack recommended) solve the problem? I haven't yet tested this game. Thanks for the suggestion, but i already set the amount of VRAM to max. I have HD6870 with 1GB VRAM. I tested the game at 640x480 resolution too, played with dgvoodoo settings... nothing …

Re: dgVoodoo 2 for DirectX 11

Is this the Origin freeware release, or is this a retail release? Also, just because this thread is massive as-is, what version of dgVoodoo2 are you using? Retail with gamespy patch. dgVoodoo started to work with 2.51 release if i remember well, each new final release, 2.52, 2.53 has the same …

Re: dgVoodoo 2 for DirectX 11

Tried Battlefield 1942 and the game is crashing if the map has too many high resolution textures loaded (1024x1024). Well, i'm not 100% sure about what causing it, but some maps with less hi-res textures are working fine and if i mod them with new textures (2048x2048 or higher) the game is crashing …

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