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Re: Jerky scrolling in Commander Keen 6

in DOS
That border is the "overscan" area. As far as I can tell, it's only visible on real hardware when connecting the monitor via a VGA cable, not DVI or HDMI or whatever. It's also possible that more modern CRT and/or LCD monitors adjust the position of the display so that the overscan area is not …

Re: Jerky scrolling in Commander Keen 6

in DOS
Here's a more up-to-date version of my Keen 4-6 fixes. https://pckf.com/viewtopic.php?f=4&t=6192 I think you'll get better results with these updated patches. But the new code does introduce a slight delay after updating the screen, which may be noticeable on rather slow systems (286 and below). …

Re: Keen 4-5-6 choppy scrolling on EGA card

I'm most definitely not going to upload full versions of these games, neither patched nor unpatched. That would be illegal. The point of using these patch scripts instead of providing fully patched executables is that the patching program can check if your game version matches the version the patch …

Re: Moslo with a Pentium 4? Any experience?

I'm also still getting runtime/frame errors when running other games, such as Monuments of Mars, regardless of the switch settings. This should help you get rid of those runtime/divide errors, but the games (especially Dark Ages) might still run way too fast. You'll need my patching utility to use …

Re: Ancient DOS Games Webshow

b]EDIT:[/b] Uhh... I just tested this and discovered that... well... the way you get extra lives once you hit 99,999 is that all zero-point items (ie: gun and jetpack) now award maximum lives. O_O That... kinda changes things a bit... ^_^;;; Yeah, I double-checked the code and discovered that the …

Re: Ancient DOS Games Webshow

No, once your score reaches 100,000 or above, the score limit for the next extra life will be set to 120,000. But since the score is reset to 99,999 every time the score counter is updated, you will never be able to reach 120,000 points and therefore will not get any more extra lives. In theory, you …

Re: Ancient DOS Games Webshow

Someone else in the comments of the video pulled this off too... Strange, I can't see any comment like that. More Youtube weirdness, I guess... I also noticed another problem in the code that makes your current maximum score invalid - at least as far as the original (unpatched) game is concerned. …

Re: Ancient DOS Games Webshow

it would be nice if someone could path the DOS version of the game at some point to add in a sixth digit to the score counter Challenge accepted. The following patch script adds the sixth digit to the score counter. You'll need my patching utility to apply the patch. Just copy the patch script into …

Re: Gravis Gamepad

With Secret Agent for example does that one allow the use of a gravis gamepad As others have mentioned before, you should be able to use the gravis gamepad as a 2-button joystick. But I would not recommend playing Secret Agent (or Crystal Caves) with a joystick. These games have some bugs in the …

Re: EGA Monkey Island

I think I found a working solution for fleedar's version of Monkey1 EGA. Here is the patch script that will fix the issue in the executable: %exefile monkey.exe 116209 #avoid the divide error (this may cause timing issues with AdLib music): %patch $125F7 $B1 $03 # mov cl, 3 $D3 $E8 # shr ax, cl $90 …

Re: EGA Monkey Island

I think I fixed that divide by zero error myself in the VGA floppy versions of Mokey1 and Indy3 by hacking the executable. If you can send me the executable, I'll see if I can use a similar fix for your version.

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