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Re: The Last Remnant - shadows

I was able to run the game on Nvidia card using dgVoodoo and without driver compatibility layer. Or at least I believe it was disabled or broken - I made sure to wipe the contents of Drs folder, renamed game executable, wiped its timestamp and made sure the window title never gets set to "The Last …

The Last Remnant - shadows

I'm seeking help with an issue - shadows flickering on ground and around the character model under certain camera angles. Seems like a game issue, has nothing to do with dgVoodoo. (It happens with and without dgVoodoo) Basically, here is the story: - This is an Unreal Engine 3 title (2008, d3d9). - …

Re: dgVoodoo 2 for DirectX 11

Ricochet Xtreme: Mouse clicks not always registering properly when in main menu. E.g., I'm clicking through Options -> About Ricochet -> Close -> About Ricochet -> Close etc. and in 50% cases I have to click twice or more to really get the button working. With DDrawCompat wrapper: there is no such …

Re: dgVoodoo 2 for DirectX 11

I'm playing Ricochet Xtreme for now. Here is a major issue I've found: Lag. I've realized that mouse clicks problem (described in my previous post) is part of this issue. The lag is there from the very start, even though the rendering is at 60 FPS. The mouse cursor itself somewhat lags too. But the …

Re: dgVoodoo 2 for DirectX 11

Some issues with DirectDraw games: Solaris 104: The game does not launch. With DDrawCompat wrapper: the game works, BUT it lags every ~1 second. Bejeweled Deluxe: Freeze on loading. With DDrawCompat wrapper: not tested. Bookworm Adventures Deluxe: Freeze on loading. With DDrawCompat wrapper: not …

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