VOGONS

Common searches


Search results

Display options

Re: dgVoodoo 2 for DirectX 11

(Incidentally, I tried to set windowed mode using the settings in the ini file instead of forcing, but with dgVoodoo in place the game would not display correctly - most of the window was black whilst the game was horizontally 'squashed' to about a quarter of the width of the window). SC1 always …

Re: dgVoodoo 2 for DirectX 11

I have ho problem about cutscenes in SC using a mix of the lastest TAG widescreen mod for SC and dgvoodoo2 (remember to NOT use TAG d3d files). TAG mod forces a borderless fullscreen mode for everything, cutscenes too. the TAG widescreen mod forces them to display at native res though - which is …

Re: dgVoodoo 2 for DirectX 11

Thanks both - what about the issue where it drops into windowed mode during/after video? Any workaround for that? I don't know of a fix, but when the issue happens, just use ALT-ENTER to switch back into fullscreen. Yeah that's what I've been doing, but it takes a while with the monitor flickering …

Re: dgVoodoo 2 for DirectX 11

Hi all - I've been reading quite a lot of this forum today as I'm currently working on getting Splinter Cell working nicely. I have to admit to getting a little lost regarding what the current recommended settings are for this game, and what the known issues are? Could someone please let me know a …

Re: dgVoodoo 2 for DirectX 11

Hi all - I've been reading quite a lot of this forum today as I'm currently working on getting Splinter Cell working nicely. I have to admit to getting a little lost regarding what the current recommended settings are for this game, and what the known issues are? Could someone please let me know a …

Page 1 of 1