Re: Getting Gunmetal to run properly under win32.
Posted on 2016-11-16, 00:15
the game seems to use clock for timing, which is just a wrapper around GetLocalTime() the game's "timer thread" sleeps for 11ms minus how far behind it is... so it would seem that if the cpu could keep up then the game would update 90 times per second I think the fix would be to bump the 11ms up to …