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Re: YT Video: Building a retro gaming PC for Splinter Cell!

in Windows
Simulation of glass without glass: http://fs5.directupload.net/images/170113/3gesh27z.png Shadows fade out on this spot: http://fs5.directupload.net/images/170113/thojj7wt.png http://fs5.directupload.net/images/170113/sv3o4uhf.png That part of Kola is AFTER a well hidden motion laser sensor (you can …

Re: dgVoodoo 2 for DirectX 11

Dege wrote: In spite of that, I think it's no wonder if there are problems with ps/vs 1.x in DX9. DX8 and 9 are probably mapped to the same DDI (device driver interface) internally, that's one of the reasons why Komat's fix is needed for SC1. How combine his fix with dgVoodoo?

Re: YT Video: Building a retro gaming PC for Splinter Cell!

in Windows
LOL for the nick, new comrade user :D Welcome! Lol thank you. Yes, I got the same (with a GeForce 1050 Ti and the lastest dgVoodoo release) [...] Okay. I have a Radeon HD 4870. It's the same with the penetrating light shafts in the Playstation 3-version of the game. But maybe that point of the map …

Re: YT Video: Building a retro gaming PC for Splinter Cell!

in Windows
Are you sure it had the shadows on the vertical plank? From what i remember of your let's play video it had them on the horizontal ones behind it, but on the vertical plank behind the pipe, all the lighting was not there. Ok I found the video, and you are correct! This is at 104 x 768 resolution: …

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