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Re: New sound card project: AWE64 Legacy

So aside from the CSP/ASP chip used by TFX (an old flight sim) and the option for non-PNP support, is there any real advantage to using an AWE32 over this card? I totally want one regardless. Those boards look sleek. Some AWE32, with chip CT1747 that integrates a real OPL3, have the capability of …

Re: New sound card project: AWE64 Legacy

Terratec EWS64 XL is superior to AWE in every single point. Loading Soundfonts for DOS and Win9x is no Problem at all. Its the Best Card for General MIDI Support. I would not even Consider a AWE for this purpose. AWE is clearly designed with 9x in Mind. I've corrected the text, not that I'm …

Re: New sound card project: AWE64 Legacy

Plug & Play Sound Blaster should not be a problem, the issue is how difficult was to set it up, but Phils Computer Lab has a couple of fantastic guides that work perfectly: How to install ISA Plug and Play Sound Blaster in DOS How to install ISA Plug and Play Sound Blaster in Windows 9x MS-DOS Mode

Re: New sound card project: AWE64 Legacy

SB Live requires a PCI Slot and has no FM synthesis. If you want to do soundfonts with only ISA slots, you're right, AWE32/64 is the best(*) option, but that's not the kind of machine I was thinking about when talking about Win9X soundfonts. About FM, in the text you quoted I wrote after the part …

Re: New sound card project: AWE64 Legacy

I did the survey but I'm not sure if the questions available can reflect my preferences. OPL3, running without TSRs, without protected mode issues, and replacing CQM, if achieved, makes this card the Eiffel Tower, the Rachmaninoff's 3rd, the Michelangelo's Pietà of the Sound Blasters. Wavetable …

Re: New sound card project: AWE64 Legacy

Real OPL3 is for purists, most people won't even notice the diference. Most people won't notice the difference between DosBox and a real MS-DOS machine. That's not the people willing to pay what this card will cost. Then why choose this AWE64 chip? Why not AWE32? AWE32, of which I own 3 models with …

Re: New sound card project: AWE64 Legacy

hard1k wrote: Any additional ideas or suggestions will be more than welcomed. We want to create the best possible product without compromising on its features. The only thing I would miss in this card is a CD-in connector, if there is a limit in the number of inputs, I would easily trade it for the …

Re: Stick to Ti4200. Do I need voodoo 4500 PCI?

Now I know a Ti4200 would smash it for D3D/OpenGl, but the Ti4200 came out in 2002 which is a bit after this era...the V5 came out in 2000 so it's a tough comparison. The comment about the Ti4200 is becasue he already has one. A Nvidia card from the period would still give great performance, …

Re: Stick to Ti4200. Do I need voodoo 4500 PCI?

I was in your same situation, P3B-F with P3, Nvidia in the AGP port, and wanted the cherry on top with a Voodoo PCI. I bought a Voodoo 5 PCI and ended up putting a Voodoo 2 instead. Why? Voodoo 2 is perfect for those games made for Glide, or early Direct X, but for something a bit more modern ( …

Re: Sound Blaster 16 Bugs and Deficiencies Summary

I agree that this is probably more to blame on the game developers of the time than on the hardware, but at the same time it could be a factor to consider when purchasing a Sound Blaster, an AWE64 could be a better choice for a fast computer. Also, I hope that awareness on the issue will prevent …

Re: Sound Blaster 16 Bugs and Deficiencies Summary

About the noise on fast machines, I'm not talking noise as in "there is some [ssshh] sound in the background, like a white noise", it's more like "why there is a 4 year-old kid messing with the electric guitar". It depends on the games as well, some DOS games support fast machines better than others …

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