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Re: Formula 1 (95) z order bug?

The PC versions will look better; with dgVoodoo2 or nGlide you can ramp them up the high definition, plus there's better things like perspective corrected textures , which the PS1 doesn't do. The PS1 version has better music though. Isn't that what I mentioned with PGXP? https://www.youtube.com/ …

Re: Morrowind water with AA

https://forums.autodesk.com/t5/hardware/disabling-nvidia-optimus-amp-perform-clean-install/td-p/4363279 For me it's under Config, Display it should be grouped alongside the options to set the output as VGA, DisplayPort / HDMI or LCD. If you can't disable it via a BIOS option you can still disable …

Re: Morrowind water with AA

If you don't care about battery life and run from the mains your better off disabling Optimus and the Intel GPU, Optimus causes nothing but problems and alot of games don't detect it properly even when forced in the Nvidia control panal profiles or by right clicking the .EXE and "Run with graphics …

Re: dgVoodoo 2 for DirectX 11

MrEWhite wrote: awgamer wrote: With Rivatuner you can set the frame rate limit to anything. Doesn't mean the physics will work right. They're pretty sensitive. Don't the psp games have 60fps patches for ppsspp? if it's anything like re4 the pc / psp ports will share code and the same values as the …

Re: dgVoodoo 2 for DirectX 11

Thanks, just wish there was a better way to upscale the backgrounds and hud text, anything other than force point sampled creates tiling / seam lines, same with msaa at 2x or above, the game does have it's own on/off anti-aliasing menu option. In-game v-sync should be 60fps I think but sometimes it …

Re: dgVoodoo 2 for DirectX 11

Thanks i'll give MACT a try, in XP SP3 VM I got a few bugs too and the videos where out of sync playing too fast. 1. Just before the Junkyard down the lane with the double doors you get this mirrored effect of your character walking on top of it's self, probably a glitch of the mirroring effect it …

Re: dgVoodoo 2 for DirectX 11

Did a look at Still Life under XP with dependancy walker it and uses a bunch of dll files from system32 folder but nothing that I could see relating to DirectX or Direct Draw, I did however see it using gdiplus.dll 😕 http://www.microids.com/EN/store/still-life,74 says it needs Direct X 8.1

Re: dgVoodoo 2 for DirectX 11

Anybody had any luck running Still Life 1 under Windows 7 x64? steam or gog version? the gog version supposively has the starforce drm removed. it's said to use an updated version of the game engine used in Syberia 1 & 2. Thanks for fixing Syberia 2 :) All I get with no-cd crack used on the steam …

Re: WIP versions

willow wrote: dgvoodoocpl.exe is detected by avast like a virus and deleted. I've had this happen on Avira too it's a pita doesn't even let you dl suspected stuff, ended up turning off their browser security extension and using Ghostery + AdBlock Plus instead.

Re: dgVoodoo 2 for DirectX 11

Yeah my only about gripe about dgvoodoo is msaa and the filtering options add tiling which I mentioned here, ppsspp has the same problem http://www.vogons.org/viewtopic.php?f=59&t=52636 https://forums.geforce.com/default/topic/844905/geforce-drivers/-feature-request-nonblurry-upscaling-at-integer- …

Re: 16:12 ratio on 16:9 screen.

So, this all would practically be having a scrollable sub-rectangle of the game screen, stretched out to fit the whole screen? Like the map in a 2D strategy game? :) Gemini: You obtain the position on screen of a 3D vector and calculate vertical scrolling based on that. This is the formula: int y= …

16:12 ratio on 16:9 screen.

Would it be possible to add a 16:12 (4:3) ratio stretching option to dgvoodoo? so 4:3 are games stretched without the side black bars, by chopping off a percentage of the top and bottom of the screen, cropping out your screen resolution similiair to the zero and remake remasters of resi, resi also …

Re: dgVoodoo 2 for DirectX 11

I'm getting lighting problems in Syberia 2 not seen in Syberia 1, also the menu does this wierd flickering where it shows certain tiles as solid blocks of white that seems to be the texture from the main menu buttons. I'm using the steam version atm but it's currently free on origin https://www. …

Re: Texture tiling and pixelation

The monitor is 1600x900, I have a optimus gpu setup which oddly doesn't allow you to add custom resolutions in the nvidia control panel unless you disable the intel gpu in bios. Via displayport it allows up to 2560x1600 Editing the HQ4X shader in reshade gave me what I wanted :happy: Strength 0.900 …

Re: Texture tiling and pixelation

Those glitches are unfortunatly accompany issue of forced resolution/MSAA/texture filtering. It's typical for tiled rendering. dgVoodoo cannot 'fix' that because there is no general method for that. Forcing of res/MSAA/texture filtering are not 'guaranteed' features, they may cause rendering …

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