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Re: dgVoodoo 2 for DirectX 11

lowenz wrote: It's really strange, I never had a problem with the resolution setting (with the script, it forces the fullscreen windowed mode). Remember that the correct directory is the "offline" one. Yeah I've followed the steps, but it doesn't seem to work. SC1 was certainly a bit easier to get …

Re: dgVoodoo 2 for DirectX 11

[MAIN] ResX = 0 ResY = 0 ForceShadowBufferMode = 0 // Use with d3d8 wrapper that comes with this fix or any other that fixes the issue. FMVWidescreenMode = 1 // Cutscenes and movies will be fullscreen. HudWidescreenMode = 1 // Makes certain hud elements offset to screen edges. OpsatWidescreenMode = …

Re: dgVoodoo 2 for DirectX 11

You must use the ThirteenAG fix BUT AVOIDING the copy of its d3d8.ini and d3d8.dll . Just DELETE those files and use the dgVoodoo2 one. I just deleted those two files from the folder and change the resolution in the script file, similar to what I did for SC1. I ended up copying the folder in the …

Re: dgVoodoo 2 for DirectX 11

You must use the ThirteenAG fix BUT AVOIDING the copy of its d3d8.ini and d3d8.dll . Just DELETE those files and use the dgVoodoo2 one. I just deleted those two files from the folder and change the resolution in the script file, similar to what I did for SC1. I ended up copying the folder in the …

Re: dgVoodoo 2 for DirectX 11

I just joined to say what a great job has been done with dgVoodoo 2. I went back to play the original Splinter Cell last week with dgVoodoo and it certainly did wonders. Can anyone tell me though how to get Splinter Cell: Pandora Tomorrow working with dgVoodoo 2 and widescreen? I've been following …

Re: dgVoodoo 2 for DirectX 11

I just joined to say what a great job has been done with dgVoodoo 2. I went back to play the original Splinter Cell last week with dgVoodoo and it certainly did wonders. Can anyone tell me though how to get Splinter Cell: Pandora Tomorrow working with dgVoodoo 2 and widescreen? I've been following …

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