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Re: OPL passthrough in MAME?

LCD will never be able to perfectly emulate the CRT. Fortunately humans, being mere flesh bags, have limits as to what our equipped visual and auditory senses can take in and understand. Eventually everything analog can be sufficiently emulated or reproduced at a rate that exceeds our eyes and ears …

Re: DOSBox ECE (for Windows & Linux)

7F20, if you have an analog CRT PC monitor, can you try driving it a higher resolution than 240p? I recall back in the day that my 386's monitor (14" bubble-style) supported 1024x768 once I got a better video card. If you could feed it at its highest-supported resolution from the shader, then you …

Re: DOSBox ECE (for Windows & Linux)

OpenGL expectedly needs to blur the shaders' pixel edges to fit the rendering surface (image attached below). So can it get even better ? It can't get any better/sharper. The 'Sharp' filter prescales then does a bare minimum amount of interpolation to maintain accurate pixel shape. Right, fully …

Re: DOSBox ECE (for Windows & Linux)

It's a huge improvement - finally no pixel size inconsistencies. Thank you for jmarsh and ny00123! OpenGL expectedly needs to blur the shaders' pixel edges to fit the rendering surface (image attached below). So can it get even better ? Pixel-Perfect Shaders, assuming an even-integer multiple ( …

Re: dosbox-staging (DOSBox Git repo)

Well said dreamer_! The goal was for staging to be a 100% front runner to help vette, cleanup, and gate new work and patches before coordinating the heavily cleaned-up results with upstream. "staging" in the truest sense - similar to the Linux staging kernel. After this discussion, like dreamer_ …

Re: DOSBox's BIG-Endian issues

Ryan (author of SDL and SDL_Sound) posted a nice retrospective a couple years ago about SDL_Sound here https://www.patreon.com/posts/project-sdl-2-0-20211701, and talks about how, technically it might have succeeded in the code (to abstract away codec-specific details behind common functions), but …

Re: DOSBox's BIG-Endian issues

Follow up on Mortal Kombat 3: so although we could mount the CDROM image, install the game files and start the game, it would fail its CDROM copy-protection check. The issue was in my CDDA code and due to me incorrectly understanding the meaning of the "end track" number in the GetAudioTracks() …

Re: DOSBox's BIG-Endian issues

There were improvements made the CD audio handling code that many folks here helped with testing, offering suggestions, and inspecting the code. These updates were packaged and provided to DOSBox via its patch-submission page, specifically in the first two posts here: https://sourceforge.net/p/ …

Re: DOSBox's BIG-Endian issues

... But then, the same files when they mounted from some cue file as CD-ROM give me heavy sound distortion when I tried to play them (be it some game using it, or just some simple cd-player) At first, checked cd_image.cpp, and found that "Sound_AudioInfo desired = {AUDIO_S16, 2, 44100};", while it …

Re: [DISCORD] DOSBox Deathmatch Club!

Very cool! Can folks coordinate with eachother to play any game that supports IPX (or just the supported set for now)? I didn't realize just how many DOS games came with IPX support.. Here's MobyGames' list (308 entries!): https://www.mobygames.com/attribute/sheet/attributeId,82/p,2/ Also curious …

Re: dosbox-staging (DOSBox Git repo)

> Seems to work ok on my Catalina laptop. citrixscu, thanks for the quick test and feedback. Does middle-click-to-release work? I've read that you can middle-click with a three-finger tap, however I've also read that 3rd party software is needed (I don't have an OS X machine, so unsure of how this …

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