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Re: VESA feature connector devices

There were a few Vesa to very old LCD projects around 2003-5, main one was probably at tweakers.net https://web.archive.org/web/20071219202302/https://gathering.tweakers.net/forum/list_messages/799377 all I could find on todays web is this with 2 somewhat detailed PDFs, one in German, other Polish: …

Re: ATI Graphics Solution

As if 3d games were the only thing you could ever do with an Amiga, and Commodore 'scammed' people. Not quite. 3D was the main thing selling in mid nineties. Tons of interviews with developers/publishers from the era stating how market changed overnight after Doom and everything had to be 3D. But …

Re: ATI Graphics Solution

There's also a huge library of games that run at a silky-smooth 50 fps, with hundreds of colours on screen, and very nice music (often better than the OPL2/OPL3 music on PCs at the time, let alone the PC speaker). none of them 3d 1) '3D games' is not the same as DOOM/Wolf3D do you have better …

Re: ATI Graphics Solution

Those are the same people not realizing Commodore scammed everyone by selling same computer for 9 years until going bankrupt. Bitplanes made perfect sense in 1985, were ok in 1987, but started to suck really bad around 1990. I would go as far as calling it fraud past 1992 :) Poor souls buying into …

Re: Mid-90s Sierra Games

viper32cm wrote: I tried enabling DMA mode. Now I can't boot Windows anymore. My Mobo is a late-97 vintage 430TX board. Hard to believe it won't support DMA mode. might help https://www.philscomputerlab.com/windows-98-dma-mode.html

Re: ATI Graphics Solution

First people were adamant that bitplanes were just a dumb design that couldn't possibly have any advantage over chunky modes. Those are the same people not realizing Commodore scammed everyone by selling same computer for 9 years until going bankrupt. Bitplanes made perfect sense in 1985, were ok …

Re: ATI Graphics Solution

Amiga had HAM . Thats 4096 colours, so even if your focus was remotely coherent, it would be nothing to do with the colour depth. AFAIK there was precisely one Amiga game using HAM during gameplay, and maybe 2-3 only in the menu as a background. Mentioning HAM is just muddying the water unless you …

Re: ATI Graphics Solution

Scali wrote: Whatever. So what was your point again with F29 Retaliator? That bitplanes are good for filled/dithered polys? " has anybody ever used blitter for polyfilling IRL if even Ocean, quite big Commodore software house, couldnt be bothered?'

Re: ATI Graphics Solution

Scali wrote: Btw, Atari ST uses an 8 MHz 68000, so if the Amiga runs a game as fast, it is more efficient. slow, runs the game as slow 😊 With ~140 millisecond between frames there is huge margin of error when counting manually.

Re: ATI Graphics Solution

Was that the question though? 3D flat shaded game, perfect bitplane scenario. Lucky for us it has ports to a lot of different platforms, ideal for direct comparisons. Edit: Crap, found on your blog its running in 0x0D 16 color 320x200 mode. I thought it was about memory layout, and using bitplanes …

Re: ATI Graphics Solution

The Amiga's blitter can actually do hardware linedrawing and area fill. So it can accelerate 3D wireframe and flat polygons (also dithered/stenciled polys). I stand corrected, we have a clear winner? Yes, clear 3D wireframe and flat polygons 1985-87 winner, champion of 5 frame per second gaming ( …

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