VOGONS

Common searches


Search results

Display options

Re: dgVoodoo 2 for DirectX 11

Hi Dege I just tried WIP36 with Combat Mission Beyond Overlord, in preset scenarios (using Heavy fog) and the battle generator using 'Fog' or 'Heavy Fog' options. 1. Using Narzoul's ddraw.dll, there is significant horizontal coloured banding. Narzoul explained this as lack of 'dithering' for 32 bit. …

Re: dgVoodoo 2 for DirectX 11

@Dege Thank you for the explanation. While I was searching for a solution for this problem, I came across this post from Intel: https://www.intel.com/content/www/us/en/support/graphics-drivers/000007288.html They state here that "Fog table emulation is automatically enabled in these (new) graphics …

Re: dgVoodoo 2 for DirectX 11

Thx! I haven't yet checked out the game, but actually it seems to be bad news(the same issue as NFS3 DX6 renderer had). If the projection matrix is not set properly then z-fog is assumed. That's unfortunate. BTW, have you checked the Carmageddon's menu fix ? I don't understand all this negativity. …

Re: dgVoodoo 2 for DirectX 11

@Dege RivaTuner used to have an option to enable 'Fog Table Emulation' (that was a Direct3D tweak) but apparently later drivers just dropped support for it altogether. This is the method used by the game. I don't know whether this can be emulated for modern drivers? If so, it would be really cool. …

Re: dgVoodoo 2 for DirectX 11

The GOG version of Combat Mission: Beyond Overlord works pretty well with dgVoodoo2 with the exception of fog. Quite simply no fog is rendered - I don't know if fog table emulation is something that dgVoodoo can do? Yes, I've found this too. It spoils an otherwise fantastic game. :( I've tried …

Page 1 of 1