Re: dgVoodoo 2 for DirectX 11
Posted on 2017-08-29, 18:41
Hi Dege I just tried WIP36 with Combat Mission Beyond Overlord, in preset scenarios (using Heavy fog) and the battle generator using 'Fog' or 'Heavy Fog' options. 1. Using Narzoul's ddraw.dll, there is significant horizontal coloured banding. Narzoul explained this as lack of 'dithering' for 32 bit. …