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Re: Sound Blaster: From best to worst

nice work on the latest update. i really have to say though, i am uneasy with the "Self Noise" column and how it's purely based on the DAC. it's uncomfortably close to those endless arguments in audiophile forums comparing two CD players, one with 64x oversampling DACs, and the other with 128x …

Re: Sound Blaster 16 & AWE: From best to worst

interesting, my ALS007 worked just fine with DOTT yes, MAYBE i have an ALS007 somewhere? one thing is for sure, the ALS007 is definitely not the same chip as the ALS100 with a different marking; the Windows drivers have different INF files: 5118 05-15-96 17:41 ALS007.INF 5069 05-15-96 17:36 ALS100. …

Re: Sound Blaster 16 & AWE: From best to worst

the ALS100 has full SB16 compatibility. yes, and i went to the trouble of seeking one out for this reason, but the chipset is... flaky. be careful. Day of the Tentacle gave me bizarre, completely wrong FM music. Jill of the Jungle does not even recognize the card at all. (i did not test with …

Re: Sound Blaster 16 & AWE32: From best to worst

@zoinknoise: It's a nice hint that i gladly included down in the explanation of the Bug. According to Mobygamer Tie Fighter also supports AWE32 for music. Do you know if that is correct? hmmmmm not much experience with that game, but AWE32 support is definitely listed on the box: https://www. …

Re: Sound Blaster 16 & AWE32: From best to worst

nice chart, though i would *personally* add one bit of info. it mentions how the entire AWE32 and SB32 series has that Duke3D slowdown weirdness with external MIDI music, inherited from the SB16 series. this is true, but remember that Duke3D *does* have native AWE32 support, and therefore it IS …

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