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Re: dgVoodoo 2.7.x and related WIP versions

I've released dgVoodoo 2.73. It's basically the same as WIP78 except that I added the concept of 'classic refresh rates' to ease accepting those values. See readme for more. Replacing the HLSL compiler in Glide ps shaders with an own code generator So now dgVoodoo does not need the external …

Re: dgVoodoo 2.7.x and related WIP versions

Hello Fighting Force (dx5) confirming the problem: https://www.vogons.org/viewtopic.php?p=821322#p821322 This is related to z-buffer, if you disable it the problem will disappear. In the first levels, there is no problem, but then they start: https://sun9-42.userapi.com/aDmv1_uK6VQpUwUQrq_ …

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