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Re: DOSBox ECE (for Windows & Linux)

I simply forgot to remove/edit the corresponding text files. ;) I saw a repo in Github that was empty... Perhaps had content at one point. Is this your personal project, or is it open source? Asking because I'd be more than happy to open a PR to fix the documentation. I'm a professional engineer.

Re: Pixel Pefect Patch issues DOSBox ECE r4356

xcomcmdr wrote on 2020-07-25, 09:14: With modern versions of ECE, try to use the pixel-perfect opengl shader instead : Re: DOSBox ECE (for Windows & Linux) Also, FWIW Copy code to clipboard 1 [sdl] 2 output = openglnb 3 4 [render] 5 glshader = pixel_perfect Results in: Copy code to clipboard 1 …

Re: DOSBox ECE (for Windows & Linux)

Quick question, I was referred here from my post in https://www.vogons.org/viewtopic.php?f=31&t=75518 I'd like to understand why the latest ECE build gives directions for using "output=surfacepp" or "output=openglpp", but I'm getting errors when doing so. It appears things have changed and yet …

Re: Pixel Pefect Patch issues DOSBox ECE r4356

With modern versions of ECE, try to use the pixel-perfect opengl shader instead : https://www.vogons.org/viewtopic.php?p=876489#p876489 So I'm confused. The latest version of ECE says to use output. Why haven't they updated their documentation? FWIW, I'm a professional developer. If the ECE source …

Pixel Pefect Patch issues DOSBox ECE r4356

I'm trying my best to follow the instructions, but for some reason I cannot get "surfacepp" or "openglpp" to actually work. In the PATCHES.txt notes I see: + Patch for pixel perfect scaling, created by Ant_222 (https://www.vogons.org/viewtopic.php?f=32&t=49160) In the pixel perfect txt file i see …

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