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Re: best windows 98 agp card

Putas wrote: cxm717 wrote: My G550 for example is only 104MHz while techreport reported their G550 ran at 125MHz. Too low for G550. Which tool reported your clock? I used powerstrip. Same for all my cards, though I have used MGA tweak on my G400. Is there anything else that works on a G550?

Re: best windows 98 agp card

Averages 9% on a p3 1.1 ghz with latest drivers at between 800 x 600 and 1024 x 768, as per https://www.vogons.org/viewtopic.php?f=46&t=41580. At 640 x 480, probably close to 0%. I can replicate his G400 Max numbers, but not vanilla G400. For example I get: Quake 2: 57,6 Quake 3: 39,7 Maybe it is …

Re: '98

Okay. Another update. I retested the cards with the AMD K6-2 on the Ali and VIA boards. I also added results for another game, Sin. I tested the Matrox G200 with the OpenGL to D3D wrapper that was used in older drivers (it works with the newest also) and found it was much faster than the ICD with …

Re: GLQuake dynamic lighting performance request

I gave it a run on a few cards. If I get some more time I can run it on a few more cards. They were all tested in an intel d815eea board with a 1400MHz P3S and 256MB of PC133@CL2 Edit: All were run at 640x480x16 Matrox G450 AGP (driver 683, 120/150) gl_flashblend 1, r_dynamic 0 - 105.3 gl_flashblend …

Re: '98

Just another update. I found some older drivers for the Rage128GL that are much faster. I updated the OP with the new results and I updated my post with the P3 750MHz results. Also, here are the CPU benchmarks for half life: Filename halflifecpu.png File size 17.57 KiB Views 800 views

Re: '98

Baoran wrote: Is it true that voodoo 2 sli is cpu restricted in half life even in P3 like the P3 tests would indicate? Yes. Performance improves in half life on the TNT and Voodoo2 sli even going from a 1GHz P3 to 1.4GHz. Even the G200 gains performance in half life going from a 750MHz P3 to 1GHz.

Re: '98

Just a bit of an update. I ended up retesting all the cards on the P2 450/440BX (new chart in OP) because I noticed that I got different results when comparing my TNT to a TNT2M64. It turns out that gl_sgis_multitexture was not enabled in 16Bit colour mode even though it was checked in rivatuner. …

Re: Half-Life Performance Issues

I would update Unreal to 2.26f, the early versions did not run well on non 3dfx cards. I haven't run Unreal on a Geforce4 in a while but I know this version works fine with my TNT1/2 and Geforce 1/2. I actually own a few different copies of half life and they are different versions, I think the …

Re: Half-Life Performance Issues

Btw, on the TNT and TNT2 cards (depending on which driver version you are using) you can use rivatuner to enable gl_sgis_multitexture in 16bit for a performance increase. I'm not 100% sure if Half life uses gl_sgis_multitexture as some games from this time used gl_arb_multitexture (unreal and …

Re: Half-Life Performance Issues

This game was most certainly the "Crysis" of 1998. Unreal would like to have a word with you. oh hell yeah, gotta bench that one too. I have a feeling that one may be a bit more demanding on the GPU end of the spectrum though, Half-life seems to clobber the CPU. From my testing (my 1998 video card …

Re: '98

Ok, I also retested the cards in the luckystar board (via chipset) with the K6-3+. I used the same setup again. Just with an updated BIOS. With this board the Savage3D was unstable. I got a few lock-ups running the benchmarks. The G200 has a few quirks on this board and the BIOS didn't fix that. …

Re: '98

Rage128 scaling is about as good as I thought if not better and Banshee continues to impress! Banshee in particular has replaced Voodoo 2 as my goto P2 video card. Lucky you on that K6-3+ grap I still xant get a K6-2+ for cheap. Oh one question for you: when doing all these card swaps do you image …

Re: '98

I finally got the K6-3+ and I tested all the cards in the Asus board with the K6-3+ at 550MHz. The rest of the setup was the same, although I did need to update the BIOS to support the K6-3+. The BIOS update actually made most of the cards much more stable except for the Rage 128. I didn't get a …

Re: '98

Just shows how far ahead of the time Half Life and Unreal were with regards to CPU usage. Wow. I wasn't expecting the gap to widen that much going from the Quake engine games to Unreal. The strangest thing is Half Life though; it's a Quake 2 engine game but somehow suffers badly for K6-2? No 3DNow …

Re: '98

Using the benchmark results I already have, I did a comparison of CPUs from 1998. For the socket 7 CPUs I used the same Asus P5A-B motherboard. The Cyrix MII is running at 300/100, so the same as an MII 433GP. Im not really sure if this CPU was released in 1998 though. I couldn't find much info on …

Re: TNT vs TNT2 M64

I ended up testing a few other cards in the system, to see how they compare with the M64 also. The cards I compared it with are a Matrox G450 32MB AGP and a Rage128GL 16MB AGP. The G450 is clocked at 120/150 MHz, somewhat lower than I have seen with other G450 cards. I figured it would be close to …

TNT vs TNT2 M64

Okay, so I was interested in how these cards compare and decided to benchmark each in a few games. I thought I would share my results here. The cards compared are a 16MB Creative TNT (CT6710), a Gainward 32MB TNT2 M64 and a Compaq 16MB TNT2 M64. Both TNT2 M64 cards were run at 125MHz/143MHz clocks. …

Re: '98

I retested all the cards with the same setup just with a P3@750/100. I was going to test all the cards with a P3@1GHz but the i740 and S3 savage were not stable with the higher AGP clock. I may revisit this if/when I get a 1GHz P3 with a 100MHz FSB. Filename p3750allw32.png File size 118.15 KiB …

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