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Re: DOSBox ECE (for Windows & Linux)

ant22's pixel perfect patch (activated by using output=surfacepp) has been removed from ECE builds a while ago (around the time SVN started supporting glshaders, iirc) Right now you have 3 alternatives: 1) approximate pixel-perfect results by using SVN/ECE with output=opengl and glshader=sharp 2) …

Re: DOSBox ECE (for Windows & Linux)

hello @Yesterplay80 I've noticed that you are not updating the windows builds available on your dropbox https://dosboxece.yesterplay.net/download/ are builds newer than 4393 hosted somewhere else? or do you not have as much time as before, so compiling up-to-date builds is not a priority right now? …

Re: pentium_fast \ cpu type?

sorry to chime in with a partially related question, but since you guys are talking about cpu types... some time ago I've compiled a comparison table with informations gathered from the wiki and this discussion https://i.postimg.cc/8cqtPv9Y/Screenshot-3.png is this still accurate? I was thinking of …

wrapping OpenGL

Hi Dege! Just out of curiosity.. Have you ever considered (or have you ever been asked to) adding a "opengl-to-d3d" functionality to dgVoodoo? Would that be challenging? In what way? Thank you! Keep up the good work!

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