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Re: DOSBox ECE (for Windows & Linux)

anyone tried using one of the libretro shaders? https://github.com/libretro/glsl-shaders You can't just take shader sources from any random project and expect them to work without any modifications. yeah well.. I wasn't complaining or anything.. I am fairly ignorant when it comes to shaders coding/ …

Re: DOSBox ECE (for Windows & Linux)

anyone tried using one of the libretro shaders? https://github.com/libretro/glsl-shaders I've tried both CRT-EasyMode and CRT-Lottes-Fast and all I get is a black frame the console does not output any error/warning regarding being unable to load/compile the .glsl file I'm on Windows 10 laptop, using …

Re: DOSBox ECE (for Windows & Linux)

hello again, I'm back after some testing I've tried to test different scenarios, here are the results: 3DFX diagnostics kit ( url ) => OK with both kekko's emulation and gulikoza's passthrough "TRIP" demoscene product ( url ) => OK with kekko's emulation, it crashes using gulikoza's OVL (i believe …

Re: DOSBox ECE (for Windows & Linux)

thank you yesterplay! I'll be glad to help with testing the new glide support options I'd like however to try describing how these options work: I want my feedback to be useful, and so I need to use the software properly Please let me know if there's something wrong with my recap the "usual" kekko …

Re: DOSBox ECE (for Windows)

actually I've made some mistakes in explaining the whole story, so let's amend them 1) afaik, vanilla SVN builds always used 2MB of video memory for S3 Trio cards (vga_s3.cpp, line 534 as of commit 4176) 2) with ECE build 4098, the vmem size was brought up to 8MB this fixed the build engine games …

Re: DOSBox ECE (for Windows)

that's correct back then we were able to determine that vanilla svn 4098 and later were not affected, only the ECE builds were it was related to an (ECE-exclusive) increase (4MB => 8MB) to the video memory available for the svga_s3 machine type that happened in the same timeframe ECE 4716 (the …

Re: DOSBox ECE (for Windows)

what I meant is that there are some games which do not work when using ISO+OGGs and that patch enable dosbox to play nice with them too so storing images as ISO+OGGs become possible for ALL games the patch's author gives a more technical explanation here https://www.vogons.org/viewtopic.php?f=33&t= …

Re: DOSBox ECE (for Windows)

basically yes it makes easier to get specific games to work, particularly those that rely on the physical attributes of the audio tracks position on disk without that patch, only single-track cuesheet works (one binary file containing both data and audio, a scenario typical of cue+img+ccd+sub dumps) …

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