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Are there any complete collections of Sierra AGI games on GOG or similar?

in DOS
I would like to evaluate more of the classic Sierra AGI games. I have boxed versions of SQ 1, 2, KQ 1, 2 & 3. But for example the more rare stuff is missing, especially KQ4 (i have the SCI version, boxed). So I would be fine with buying those at GOG, but for example the KQ collection there contains …

Re: Very basic questions about RAMDACs

Ah yes. To quote Wikipedia: TVGA9000 (low component version) TVGA9000B (1992) TVGA9000C (1992) - External RAMDAC TVGA9000i - (rev. a/b/c, 512 KB, 9000 with on-chip 15/16bit DAC and clock generator) TVGA9000i-1 (1994) - appeared on Trident's VC512TM ISA video cards TVGA9000i-2 (1994) TVGA9100B - …

Re: dos compilers support for protected mode, xms and fpu

in Milliways
There's also "unreal mode" with 286 and higher. It was undocumented. In that mode, the code is real mode code, but it has access to all memory (32-bit addressing.) I think only applications used that. The only game I can find that used this mode was Ultima VII. Problem with that mode is, iirc, that …

Re: dos compilers support for protected mode, xms and fpu

in Milliways
XMS is a specification by Microsoft (and others), see http://www.phatcode.net/res/219/files/xms30.txt. It is triggered via software interrupt 2fh. So it can be used by any compiler and language in DOS. FPU support has to be in the language/compiler. But that used to be the case from very early on. I …

Re: Very basic questions about RAMDACs

Also RAMDACs are semi-analog chips, and the quality output will vary depend on how well are they built. And when I was studying, I was told that (in some cases) would be better using a DAC with more resolution than needed to keep away from errors on the last bits (i.e.: using a 18 bit DAT when a 16 …

Re: Very basic questions about RAMDACs

I am not an expert either, but there are two aspects towards color depth and picture quality: 1. The Video processor / GPU has to support the desired bit depth, i.e. 8, 15, 16, 24 or 32 bit. Where 32 is mostly the same as 24 (8 bit per channel, but with either alpha information or padding bytes). 2. …

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