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Re: Tualatin Laptops

First: all of your replies are awesome. Seriously, thank you for all your input. Second: this is a deep, winding, perilous rabbit hole. I ended up grabbing an Inspiron 8100 for the simple fact that the CPU and GPU are field serviceable. It's true the 815EP chipset caps me at 512MB RAM, but I'm …

Re: Tualatin Laptops

First: all of your replies are awesome. Seriously, thank you for all your input. Second: this is a deep, winding, perilous rabbit hole. I ended up grabbing an Inspiron 8100 for the simple fact that the CPU and GPU are field serviceable. It's true the 815EP chipset caps me at 512MB RAM, but I'm …

Re: Tualatin Laptops

I've actually got 2 Thinkpad T23's - one in great physical condition with the high res screen, and one in rough looking shape with the lower res screen. Both have the 1.13Ghz Tualatin. Of course the nice looking one with the high-res screen has the "Red Screen on start" issue and weird intermittent …

Re: Tualatin Laptops

Looks like these also sport a Pentium III-M Tualatin HP Pavilion N5495 / F3942H Toshiba Portege 3500 - comes with the 1.33Ghz CPU You could always get a laptop with a lower speed CPU and then upgrade the CPU as they are socketed. I see a bunch of the 1.2Ghz CPUs on eBay for as little as $10 shipped …

Tualatin Laptops

In late 2001, Intel rolled out the Mobile Pentium III-M. They ranged in frequency from 867MHz to 1.33GHz and were the most powerful mobile Pentium IIIs ever to exist. Naturally, I want one. I've been able to find a couple of small, partial lists but am having trouble finding a definitive listing of …

Re: Table Fog & 8-bit Paletted Textures

Awesome! Thank you, appreciate the mini-lesson. So it sounds like it's mostly ports that would require paletted texture support. Considering how many titles that could cover (Mortal Kombat, GTA, Tony Hawk, FF off the top of my head), that seems pretty important!

Re: Table Fog & 8-bit Paletted Textures

Thank you for that response. It led to me searching for things a little differently and I stumbled upon a partial list of titles where table fog (which I now understand to be the mechanism by which fog is rendered - duh) is actually a really big deal. The list I found (so far): * Centipede * Rainbow …

Table Fog & 8-bit Paletted Textures

What are they and why do they matter? I gather that these technologies are relied upon by older titles (specifically DirectX v3-5, pre-1998) and I understand Radeons and GeForce 6+ do not support them. Is that to say Radeons do not support DirectX/D3D v3-5? Can anyone tell me what examples of these …

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