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Re: Prometheus ARIA16 Sound Card

There was a promotional audio cassette tape for the Aria chipset, I found it dumpster diving behind computer shops back in the day but I don't have it any more sadly. and it may be lost media now. IIRC it was produced by Sierra Semiconductor not a particular card maker. It was basically a fictional …

Re: OPN music on an ISA sound card?

ROM samples was the worst thing to ever happen to PC gaming imo. Before that, there were only a few notable cards that used it; namely Yamaha's own SW20 line, I didn't realize Yamaha eventually brought out a PC sound card with RAM samples. Back when they released the SW-60XG there was a "coming soon …

Re: OPN music on an ISA sound card?

Check out the specs on the OPX chip. https://minirevver.weebly.com/ymf271opx-music.html It has user defined waveforms i.e. you can use PCM in external memory as operators. This thing is like a Yamaha TG-77 on a chip. Now THAT would have been the ultimate FM sound card. The TG-77 was the best FM …

Re: OPN music on an ISA sound card?

The main issue with these ADPCM samples is that they come out of an external memory, which you cannot easily update. Easily here means to play back a WAV file or some other type of data stream. There is no DMA mechanism or anything and the keyhole interface to update that sample memory through the …

Re: OPN music on an ISA sound card?

I just checked on it, and the OPNA does support single-channel 8-bit ADPCM sound between 2 and 16khz. So theoretically, it should be possible to playback some audio samples on the chip. Though it would be better to introduce an onboard DAC with less limitations. The OPNB has: Four 4 operator FM …

Re: OPN music on an ISA sound card?

When used properly the OPL3 can sound very very good indeed. Old MS-DOS titles mostly just set the parameters and then triggered notes with a MIDI file or something equivalent. It was easier to make a GM soundtrack and then use the OPL as an MIDI tone generator as an afterthought than to create a …

Re: Fog issue in FFXI

Then the game probably CPU-limited (too much Draw calls or other internal logic), try the game with uncapped fps and see if the GPU usage is near 90% or above. If not, then I think it's CPU-limited. Tried that and yeah 350+ FPS and like 20% GPU usage. That's actually dangerous to do when playing on …

Re: Fog issue in FFXI

I guess it is a built-in feature FFXI, not the one from dgV presentation (which works only in fullscreen). It's basically a hack of sorts that eventually got officially supported by the developers years later. The registry settings allow for the rendering resolution, the UI overlay and the actual …

Re: Fog issue in FFXI

Some unnecessary fog "post-processing" in a shader. Was that something FFXI was actually doing or an artifact/bug of the wrapper converting shaders? If it's something FFXI actually does then I wonder how much other unnecessary crap it does and if that's the cause of the performance not scaling …

Re: Fog issue in FFXI

Dege wrote on 2023-02-20, 18:12: Thanks!! So, I changed the code that I suspect causing the problem. Could you plz test this D3D8 version? http://dege.fw.hu/temp/dgVoodooWIP89.4_FFXItest.zip What was causing the problem?

Re: Fog issue in FFXI

Hi Dege, I've been following this issue on and off for quite some time checking back occasionally to see if there's been any improvement. I saw the recent build which fixed vertex fog in PSOBB in 2.79.3 and though it might resolve the fog in FFXI as well, however it is still incorrect. It's …

Re: The Wrapper Collection Project

If you need d3d8 support, you can use the wrapper "d3d8to9", it works much more accurately than all the available Direct3D 8 implementations in SwiftShader. What's the difference between v1.11.0 and "recommended" and they two versions of the same thing, or two different wrappers entirely? I located …

Re: Fog issue in FFXI

It's not just that area it happens anywhere there is fog, it's just that zone always has fog so you don't have to wait around for fog weather which is relatively rare in the starting zones. Maybe is someone could do some sort of debug log you could see what's going on but other than that idk.

Fog issue in FFXI

Thanks! I've just fixed it. I remember somebody reported very similar fogging bug in FFXI. I hope it'll fix that as well. Just how can you be so talented? :D You're incredible, man! The FFXI fog bug still exists as of v2.75. I check back periodically to see if it was fixed. Shame because other than …

Re: Issue w/d3d8.dll and Final Fantasy XI

Did they ever fix the fog rendering bug in DGVoodoo2 with FFXI? Last time I checked it only rendered fog on landscape geometry not on mobile objects and certain parts of the landscape (which are probably actually static mobile objects). So I shrugged and went back to the D3D9 wrapper some guy on …

Re: Yamaha MU2000EX

... If it can load DLS over USB does the USB driver support Directmusic (MIDI + DLS)? If you're not sure you can find out by loading winamp and looking at the MIDI plugin config, it'll give a list of available MIDI ports and whether or not each port supports DLS banks... Besides Microsost GM/GS …

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